This is an equation I've made so that I am able to calculate how long something is going to batch render, so that I may take this variable into account in project management. Now this is only a single equation, so I'm pretty sure there are better ways of doing this and this has probably been done before, but I wanted to see if this could be applied in a realistic work scenario, and so far it looks like this thing works. The Equation R = (m/h) = 1f (m x fs) = m (x fs) or (h=(m)) m\24 = d = aoa Equation setup: r = Resolution f = Frame fs = Frames (As in multiple) s = Seconds m = Minutes h = Hours d = Days aoa = Amount of Animation Resolution Test Render = (Amount of Time spent on one render) = One frame (Time Spent on one render x Amount of frames (So 60 seconds is a second for 60fps)) = Amount of minutes to render the set number of frames (60 in this case) . Amount of time spend on one re...