So Maya 2017/2018 has scrapped its render known as Mental Ray, and has a new renderer known as Arnold. Arnold is better than Mental Ray, in a sense that it make realism in renders much easier. However, doing anything stylized can prove to be not as easy. Quality is basically like sampling on ambient occlusion, but its called 'Camera (AA)', so now this will effect how grainy your image will be when you render, however this may need to be altered depending on your scene. Low Sampling (Camera AA: 0) Medium Sampling (Camera AA: 5) High Sampling (Camera AA: 10) Jet Pack Jones: Head Render: 4K, (4096p x4096p ) Render quality is what you would expect, still very similar to how it worked before,however, rendering at this high quality took over an hour to do, so if I ever wanted to render at this quality in the future I would need to leave serious time for rendering. There is more of this coming as I've been working out all the new toys in Maya, so I...