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Showing posts with the label Texture Map

'What If Metropolis?': UV's and Textures

Building 1 UV's Building 1 Texture  Building 1 Building 2 UV's Building 2 Texture Building 2 Building 3 UV's Building 3 Texture Building 3 Building 4 UV's   Building 4 Texture Building 4 Building 5 UV's Building 5 Texture Building 5 Building 6 UV's Building 6 Texture Building 6 Building 7 UV's Building 7 Texture Building 7   Floor UV's Floor Texture Floor These are all of my Model's, UV's and textures for my buildings and the floor I used in my  'What If Metropolis?' 3D environment.   Untextured Models Rail  Window Final Render Matte Painting/Backdrop   Final Product  

Maya: Texture Test 30/11/2015

I have tried to create a repeating concrete texture, it works super well and I can't wait to try this on a model! It can also loop which makes this texture even more handy, up close this texture will look really good but from a distance you will probably be able to spot a few areas that needs work.

Maya Tutorial: Street Final Piece 06/11/2015

Scene Buildup Gif  Final Scene (Photoshopped)   Organized Hypershade If there is on thing I can definitely take away from this exercise, it is that I can now use that Hypershade! Took some getting used to but now I understand it a whole lot better. Modeled Street UV's Laid Out Lighting Materials Prepared Ambient Occlusion Final Scene Render Final Scene Render (Photoshopped) This is my final scene for the task I have been set. This was really fun and I might use these textures as a little practice for some modeling and rendering techniques. Overall the final piece came out really nice, the bump maps and lighting really pulled this scene together to give it a sense of realism and life. I am super happy with this and plan to do more scenes based off of this.

Invisible Cities Colour & Texture Influence Map

Colour & Texture Influence Map When coming up with what colours I should use I really want to go for a dawn or dusk look to my city. After feedback from my tutor I have come up with a couple good ideas that I might settle on. The first is the main towers I plan to paint, they are impossibly tall but have a function, because all of Clavino's stories are based on Venice and I wanted to have some water related attributes to my city as well. The towers function like huge explosive sprinklers, the tower will have a compartment where it stores water, it will then fire the water into the air like a sprinkler, creating plantation around the city. It was also interesting to note that the city was always in a state of disrepair, so some part of the tower will be covered in a scaffolding/netting structure to show signs of constant damage and repair. Having someone live in the towers is also another interesting concept, my tutor mentioned about monkeys living in trees, which could be...