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Character Design: OGR 07/11/2016

Character Design OGR by Thomas Mayfield on Scribd

OGR 1: 'From Script to Screen' Taking Notes 21/01/2016

Final OGR 'From Script to Screen' I would like to explain why I decided to put in hyperlinks instead of all of my information for this OGR. The links provided take you to areas of my blog where you can find the matching info to this OGR, I didn't want 30 pages of one version of my script compared to having a couple, also having to read for a good 30 minuets on OGR would not be nice, so that the reason for the hyperlinks. I would have though the main reason is because of me being lazy, but no I want this OGR to be readable and not 40+ pages long. If that is then required to do, I will go out of my way and spend a good few days putting that together but I though this was an easier alternative. There is also no concept are for this yet but once I get my tablet working again you can bet you will see more work from me. Once again, apologies for this.

OGR 2.0 Gustodian

WARNING This presentation has extremely bright colors, Anyone with epilepsy is strongly advised to not view the contents of this post.           Please scroll down to see content provided.                        OGR 2.0 Gustodian

OGR 2.0 Status 18/11/2015

Colour Composition for the OGR The OGR is having some delays, it should be out tomorrow possibly later in the day but for those who are aware of the OGR deadline, it will either be up later in the day of the next day (20/11/2015) Once again my apologies.

Project 2: Building Orthographic 17/11/2015

This is an orthographic of one of my buildings, this image is not as much of a strain on the eyes so I decided to take a much more relaxed approach to my colors in this image. Victors work can really play with you mind and with this simplistic design it can be seen as different objects.

OGR: Using the feedback and what I need to change.

OGR Feedback Response Okay so I got my OGR feedback and I have looked at the way I have designed my city and there are some things I now need to take into account. The first is my general style, I originally wanted to do something modern/futuristic, but now I have gotten my feedback my environment will change drastically. I still want the city to be like a 'Drugs Trip' "As you approach the city you can see massive highways made out of what appears to be dull rainbows, depending on the angle you can see different colors for example when you are far away from the city you get a glisten of red on your windscreen, but as you get closer it slowly fade to the color blue." (My Travelogue). This journey up to the city is meant to look like bright colors as if you were high/tripping or something, so maybe I need to emphasize this a bit more in my design.  Next bit of criticism, my color scheme, originally I wanted to do colors of the rainbow but slightly more...