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Showing posts with the label What if Metropolis?

'What If Metropolis?': UV's and Textures

Building 1 UV's Building 1 Texture  Building 1 Building 2 UV's Building 2 Texture Building 2 Building 3 UV's Building 3 Texture Building 3 Building 4 UV's   Building 4 Texture Building 4 Building 5 UV's Building 5 Texture Building 5 Building 6 UV's Building 6 Texture Building 6 Building 7 UV's Building 7 Texture Building 7   Floor UV's Floor Texture Floor These are all of my Model's, UV's and textures for my buildings and the floor I used in my  'What If Metropolis?' 3D environment.   Untextured Models Rail  Window Final Render Matte Painting/Backdrop   Final Product  

Gustodian Presentation: 'What If Metropolis?' 11/12/2015

PG1 "Hi, I'm Thomas Mayfield and this is my project 'What If Metropolis' presentation. I have had seven weeks to complete this project and the final result came out very nice and you will see that later." PG2 "So my artist was a guy called Victor Moscoso, he is an artist who does a lot of psychedelic art for comics and music posters. You can see just by looking at these images that they can be a bit of a strain on the eyes, but you can see the Victor gives his work this really nice simplistic flow to his images. They just look correct, but then if you can look closer into his work all of the shapes have been made in a way so that they have second meaning to them, for example the easiest one to spot is the 'Peacock Ball' on the tail feathers of the peacock. The colors he also picks is also very distinct, the blue and orange on the Egyptian themed posted has a very violent clash with each other, but that is merely reinforced by the purple in-be...

Final Shot: Gustodian 'What if Metropolis' 10/12/2015

Gustodian Final Render This one shot took 3.5 hours to render and 1 hours to clean up, I can happily say this look amazing! The textures didn't show up as well as I would have hoped but this will do. I though this would look way too Sci-Fi in the end but I was mistaken. The window have a lovely effect to them and really add to this city. The was one minor issue with my scene though, the entire thing is textured, but from how I have set up my texture settings and lighting it has blocked out the textures quite significantly, you can see some of the textures better than others but that would be one of the only major flaws with my environment.

Maya: Texture Test 30/11/2015

I have tried to create a repeating concrete texture, it works super well and I can't wait to try this on a model! It can also loop which makes this texture even more handy, up close this texture will look really good but from a distance you will probably be able to spot a few areas that needs work.

Maya: City Experimentation 04/12/2015

Bump Map Texture Test Trying to get a texture that could have 'Pop' and still be recognised perfectly as an object is key in my city. I made a texture as well as the bump map so they were identical, the by altering setting I got some really good results. The texture really messes with your eyes but you can still tell its a cube, this process should be used in my final city.    Bridge Perspective Warp Test When I was doing some of the props I realised that the skybox/sphere I had made reflected my bridge, after some considerable tweaking I got this cool wavy effect to the model, I'm not sure how I will go about doing this but if possible I know some materials I will use can also reflect a little bit like the sky, so maybe I could form some other shape via reflections. Ball Texture Test  The texture test went really well! This little sphere ended up looking rocky in the end which is something I will use 100% for some of the pieces in my scene, I would lik...

Maya Tutorial: Lighting Scene 3 23/11/2015

Maya Tutorial Result This is my final image from the romantic lighting exercise, once again I have done this differently, I wanted to give a very warm feel to the image and I think I nailed that quite well. Lighting doesn't seem too difficult now so hopefully I will have picked up a couple traits how to light scenes.

Maya Tutorial: Lighting Scene 2 23/11/2015

Maya Tutorial Result This is the final image of the lighting exercise, I didn't stick 100% with the tutorial but it still came out really nice, the green tint was no longer there either so that's good. I personally thing I could have given the sky a little more kick but it looks good.

Maya Tutorial: Lighting Scene 1 23/11/2015

Maya Tutorial Result This is my final result form the Maya exercise on Digital McGuffin, I came out alright, the only thing I would fix it the green tint, I couldn't quite work out how to get rid of it but it only makes a small difference. I can see how this would be used in my 3D environment for my project and the effects that could be made from this method.

OGR 2.0 Gustodian

WARNING This presentation has extremely bright colors, Anyone with epilepsy is strongly advised to not view the contents of this post.           Please scroll down to see content provided.                        OGR 2.0 Gustodian

Project 2: Building Thumbnails/Concepts

Thumbnails 103-109  These thumbnails were made using the models I created in Maya, using Victor Moscoso's artwork as a template to extrude from. Once the random models were made I started masking buildings in Photoshop. Thumbnail 2 (104) Finalized Thumbnail 3 (105) I tried to use the color red to give a sense of danger, having everything in this very scary tone of reds and blues to capture an almost threatening atmosphere really adds to this scene.