Animation in film has been around for a long time, some films only use it as a minor part, or some films heavily depend on it. How animation is produced in film and media can be a lot more straightforward, but at the same time, it can have a lot of snags that can be a lot harder to work with. Now the main difference between video-game animation and film animation is that whilst they both still need to inform the viewer of particular actions, a film usually has a single shot to animate rather than taking all dimensions into account. You see, a film is only experienced from one perspective whereas a game could be experienced from multiple. Films usually focus a large amount on compositing, post-production, and spectacle, because whilst the workload would be much larger with creating a film, the work that is produced is a lot more refined than game animation. Game animation still requires a level of dedication and detail, but some games do lack either the technical know-how or the ...