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Showing posts with the label Project 1

Sound & Script Projects: Here we go again! 05/01/2016

Well, the Christmas period has been and gone as well as New Year. Its been about 3 weeks and now it time to start up the work train again which means many, many, many, many, many posts so lets get started!   Project 1: Sound Design Okay so for the first project we have been told we need to produce 3 x 30 second clip of sounds that we have gone and collected, altered and compiled. All inspired and representing images we have been given, we were all given three different images this time and we have to make a sound representing each (Probably some sort of ambient sound that could go in an environment.)   Image 1  The first image appears to be some sort of microscopic aquatic creature, this should be quite fun to do as I do love being inspired by alien 'esk' things as I am a little bit Sci-Fi nuts. The general idea for the sound for this will be alien yet very soft, this 'Thing' looks very alien but does not look threatening at all. Inspirational Words Sq...

Maya Tutorial: One Point, Two Point and Three Point Lighting 15/10/2015

Lighting in Maya Exercise Tutorial This was my first attempt at lighting well in Maya. This lesson definitely has show me a couple new bits on how to do your lighting settings. There are also other methods I was ne aware of, for example I now know a lot of shortcuts for Maya in the panels section. I will definitely expand upon this with future project and maybe even make my content look even better without even altering a model.

End Of Project 1: Mistakes, Knowledge and Experience 23/10/2015

Project 1 Summary/Evaluation In 'Project 1' I have made many mistakes and have learnt a lot, so I figure I bullet point on what I need to do better on and what I am already decent at for the next project, but first some information on my 'Crit'. From what I can understand I made a building not a city, I can see how that can be said and I could not agree more. I have gotten some sort of tunnel vision on the towers and I completely didn't realize the rest of the city in my images. I have no clue why this happened but it did and all I can say is this, don't do it again and manage your project better. Here was my schedule for Project 1: Week 1- Get to grips with my project brief, learn the university campus, the content needed with this project and start my 100 thumbnails. Week 2- Bring up my Maya and Photoshop skills in order to make some great work, continue my 100 thumbnail development and keep up to date on film reviews and tutorials. Week 3- Contin...

Invisible Cities Low Exterior Shot 21/10/2015

Low Exterior Shot Gif   Final Low Exterior Shot This is my final exterior shot painting, something about this painting doesn't give the scale I was going for in my three paintings. What I would think causes this is that the door is way to big, maybe shrinking down the door would have helped given the tower some scale. The idea can still be conveyed but I would have liked to of added more texture if I had the skill.

Invisible CitIes Interior Shot 21/10/2015

Interior Shot Gif Final Interior Shot This is my final interior shot, I would like to think that this was done well but it did not turn out the way I had hoped. The perspective was fine but everything seemed to lack detail, I couldn't get the level of detail I was looking for and when I had to get it done I was not able to perform to my own expectations. It still came out okay but I would have liked it to look more detailed

Invisible Cities Exterior Shot 21/10/2015

Exterior Shot Gif Final Exterior Shot This is my final exterior shot painting, I would like to think for a first attempt at doing a painting in color and having one of this scale it is okay. I would have liked the city to look a little more like a city however it will do. I would like to think I got the perspective down pretty well and the scale of the tower really shows.

'Space Odyssey 2001' What is it? What does it mean? Where did it come from? 16/10/2015

Fig 1 '2001 A Space Odyssey' Poster This review will focus on the film '2001 A Space Odyssey 2001' the characters, symbolism, deeper meaning behind some of the soundtrack and many other topics. The film was made in 1968 by 'Stanley Kubrick' and was inspired by the earlier generations of films such as 'Metropolis' . This film really shows what would have probably inspired the star wars franchise and the star trek franchise. Its special effects were also top of the range in 1968 and were unmatched by any other film, this was the film that truly set the standards for Sci-Fi Special Effects, Designs, Technology's and even stories for Sci-Fi films to come. Fig 2 Monkey uses Tools The special effects in '2001 A Space Odyssey' were the best of its kind in 1968, they took inspiration from earlier generations, learnt from it and saw what they could do better. In 'Metropolis (1927)' some scenes included small props that would move ...

Flash tutorial: Transformation 16/10/2015

This is my first animation of me turn into cheese, into a wolf, into cheese and back into me. Not too bad for my first time, would have like it to be a bit more solid though. I did use some image reference to help me draw but I did all of the theoretical transformation logic on my own.

Maya Tutorial: Batch Rendering 16/10/2015

Retro Rocket Spin Gif I did the batch rendering tutorial in Maya today. Batch rendering is quite a lot different from Maya 2014, there are some ups and down but mostly ups. I decided to put this into Photoshop and quickly create a starry background, give the GIF a little more "Pop".

Illustrator: General Practice 16/10/2015

Simple Pen Tool Controls Exercise Simple Starbucks Trace Practice Today I used illustrator, I have used Illustrator in the past and I have found that using the pen tool can very good but can take time to master. The major difference between Photoshop and Illustrator is that one focuses on the line art and can product some very high quality content, whereas Photoshop is more of an "All Round" tool for just about anything. Image Trace and Untraced Gif Image Untraced Image Traced Image Trace is a tool in Illustrator where it takes the colors of an image and it converts it to shape for you. It like an automatic pen tool only it can sometime mess up and is not as accurate.

Invisible Cities Colour & Texture Influence Map

Colour & Texture Influence Map When coming up with what colours I should use I really want to go for a dawn or dusk look to my city. After feedback from my tutor I have come up with a couple good ideas that I might settle on. The first is the main towers I plan to paint, they are impossibly tall but have a function, because all of Clavino's stories are based on Venice and I wanted to have some water related attributes to my city as well. The towers function like huge explosive sprinklers, the tower will have a compartment where it stores water, it will then fire the water into the air like a sprinkler, creating plantation around the city. It was also interesting to note that the city was always in a state of disrepair, so some part of the tower will be covered in a scaffolding/netting structure to show signs of constant damage and repair. Having someone live in the towers is also another interesting concept, my tutor mentioned about monkeys living in trees, which could be...

Digital Drawings: Point Perspectives 12/10/2015

Point Perspective Drawings One Point Pespective Two Point Perspective  Three point Perspective This exercise was very useful to me. I do struggle with perspective in drawings and these will really help me in the long run!

Illustrator Logo Design: 09/10/2015

This is the logo I made in Illustrator. I thinks it looks okay, didn't want any strokes on the shapes so in the end this was a nice success! Would have like a little color though, grey just doesn't suit me.

Maya Tutorial: Common Shaders 05/10/2015

Shaders Gif This was my progress I made in todays lesson, I messed around with a bunch of shaders and got some really nice effects on the model provided. Using the hypershade should be much easier now and I look forward to using it again.    Wireframe   Untextured   Metal   Chrome   Glow   Gold     Caramel     Coloured              

Maya tutorial: Basics (Raygun) 28/09/2015

Doing this Raygun was a really interesting experiment! I have never tried out toon shader but always wanted to, This came out really nice in the end and I am happy with the results. It was surprisingly simple to do and the shader was not to difficult either, I always though doing toon outlines and shader would be really difficult, but it is just a case of switching you workspace to rendering, clicking toon and a bunch of options are there for my disposal.

Invisible Cities Thumbnails 1-50