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Showing posts with the label Armilla

Gustodian, City of Dreams. 'What if Metropolis?' Travelog 02/11/2015

Gustodian (Gust-Oh-Dee-Ann) Gustodian , the city of dreams, it gets the name from the architecture that was built many years ago, then rebuild in or own, artistic, modern image. Getting to Gustodian is a long trip, mainly accessible by car by you can walk, however it would be rude to step in a farmers tilled fields. As you approach the city you can see massive highways made out of what appears to be dull rainbows, depending on the angle you can see different colors for example when you are far away from the city you get a glisten of red on your windscreen, but as you get closer it slowly fade to the color blue. As you look around you when driving up to the city everywhere is untilled fields, almost as if they were abandoned, its like a giant has raked a huge chuck of the earth with an extremely dense rake. You do see the occasional tree here and there but other than dust and stone there is not really much outside the city. When you come up to the city you are approached by th...

Project 2 'What if Metropolis?' Influence Maps 2/11/2015

Influence Map 1 This is my first influence map, this influence map is focused slightly more on the Armilla side of my city design whilst showing some of my inspirations from Victor Moscoso. So Victor's work, I though looked like something if you were high so I figured I should have have some influence from some of the shapes of pipes and general colours you may see when you are high. The peacock actually as a little backstory it, one of the posters Victor has created was a peacock and to me a peacocks colours really sold the colour theme I could be going for, its not been decided yet but I am strongly leaning towards the peacock over the flamingo. They both have very exquisite colour for an animal and would certify stand out in an environment. Also the city is meant to be semi futuristic of just modern, so having everything very clean, finished and professional will play a big part making sure the city is readable and understandable, also having these massive highways the go ev...

Invisible Cities Low Exterior Shot 21/10/2015

Low Exterior Shot Gif   Final Low Exterior Shot This is my final exterior shot painting, something about this painting doesn't give the scale I was going for in my three paintings. What I would think causes this is that the door is way to big, maybe shrinking down the door would have helped given the tower some scale. The idea can still be conveyed but I would have liked to of added more texture if I had the skill.

Invisible CitIes Interior Shot 21/10/2015

Interior Shot Gif Final Interior Shot This is my final interior shot, I would like to think that this was done well but it did not turn out the way I had hoped. The perspective was fine but everything seemed to lack detail, I couldn't get the level of detail I was looking for and when I had to get it done I was not able to perform to my own expectations. It still came out okay but I would have liked it to look more detailed

Invisible Cities Exterior Shot 21/10/2015

Exterior Shot Gif Final Exterior Shot This is my final exterior shot painting, I would like to think for a first attempt at doing a painting in color and having one of this scale it is okay. I would have liked the city to look a little more like a city however it will do. I would like to think I got the perspective down pretty well and the scale of the tower really shows.

Art Of Progress: Cover Art 20/10/2015

This is the front Cover for my Art Of. I like it but want to put in more of the writing or have it make more sense. Some of it is just random equations so when I get time I might redo this and have the equations make sense. This design sticks with the 'Old Architect' theme I am going for and hopefully I can elaborate on how this big tower works like a massive tap/spout for the city rather than have it as just a structure. The drawing text will obviously be much more refined but for now its only a concept.

Invisible Cities Colour & Texture Influence Map

Colour & Texture Influence Map When coming up with what colours I should use I really want to go for a dawn or dusk look to my city. After feedback from my tutor I have come up with a couple good ideas that I might settle on. The first is the main towers I plan to paint, they are impossibly tall but have a function, because all of Clavino's stories are based on Venice and I wanted to have some water related attributes to my city as well. The towers function like huge explosive sprinklers, the tower will have a compartment where it stores water, it will then fire the water into the air like a sprinkler, creating plantation around the city. It was also interesting to note that the city was always in a state of disrepair, so some part of the tower will be covered in a scaffolding/netting structure to show signs of constant damage and repair. Having someone live in the towers is also another interesting concept, my tutor mentioned about monkeys living in trees, which could be...