Building Structures, Designs and Explanations The buildings in my city need to have a sense of realism to them but last the same time be able to relate to the design I am going for. Creating a "Tripping City" is a difficult challenge because when you trip everything tends to be moving, however most skyscrapers are usually standing still, and when they are moving they are usually falling down. Using textures to add depth to my building will be crucial because of what the city is meant to represent, having a drugs trip. Most of my building will be following a certain theme, 'Every building from the front will be very intimidating, having this massive black line down the centre almost as if it was looking down on you. As you move to the side of each building however it smooths out and become less hostile/intimidating.' The buildings models themselves will be basic shapes but will still be recognizable as buildings. The Skybox/Matte Painting Concept ...