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Showing posts with the label Maya

Alan Tutorial Class: Posing 8

So did some more speed posing today! Overall this pose for once, I actually think its okay! There are a few flaws, but I came quite close to getting to pose down pretty decently. Reference The main problems with this pose are mainly his neck, as it curves ever so slightly, so the top area of the chest could probably could do with more twist, the rear foot should have been pushed back way further and pointed much sharper towards the floor, his hands needed to be scrunched way more and his left hand needs to be facing the camera a lot more, and finally, his front foot has been pushed a little too far away from his body. Focusing more on accuracy of the pose, rather than the character and the face. Pose

Alan Tutorial Class: Posing 7

Reference  Pose I'm not very happy with how this came out, I tried to bend for the pelvis but I ended up breaking his hips. The arms are not extended enough, the head is at a poor rotation and the kicking foot is not even close to the original image. It's similar to my pose, but definitely not my best work. Need to do better next time.

Alan Tutorial Class: Posing 6

Overall, pretty happy with how this came out! Posing is okay, stature is okay, my only gripe are the hands and the bending in the spine and neck, they are not enough. But overall, not too bad.

Alan Tutorial Class: Posing 5

  This was the pose I was working from. There are some main problems in the chest and neck. The pose originates from mainly the chest, so I neglected to turn the chest in this exercise, so that's a fault on my end. So I need to work on how I pose my spines so that's a goal I need to work on.

Alan Tutorial Class: Posing 4

So this was the image I was working from. Overall this was okay, I'm not too happy with how long the body is and his hands (As they are in okay positions, but their shapes are incorrect.) , but I think I've gotten the main pose down. Facial pose was okay, but because of the picture quality there's only so much I could do posing-wise. Then the pelvis was a little out of whack, just because I bent the top half of the body rather than the pelvis. Overall this pose was okay, but there is still a lot of room for improvement.

Alan Tutorial Class: Posing 3

Did this in about 5 minutes, thin the spine seems okay, but it needs work on the angle of which the upper part of his torso turns. I've also worked out the facial controls fully now and I got a rough, rough, rough face going, but couldn't finish. Hands definitely still need work but I'd say I got the main idea of the pose down. Might do a study into animation poses at some point, but I'm not sure yet, this would be a great way for me to hone my skills.

Alan Tutorial Class: Posing 2

Overall I know this rig a little better now, e.g. keeping the controls on in renders casts shadows and how to get the facial rig working. I'd still really like to get a lot better at this though and I could definitely see myself doing this again in my spare time.

Alan Tutorial Class: Posing 1

Final Pose (PerspShape View) Pose used for reference. Final Moom Pose We were given an exercise to create a pose in about 5 minutes and this was the final result. No idea where the facial controls were, but now I do, so next time I''l be able to do more expressive things with the face.

3rd Year: Major Project, Turning Creative Gears

For my final major project, over the course of the next couple weeks, I'm going to be developing an animation showreel, showcasing my skills as an animator. This project will consist of a consistent posting pipeline, so my progress can be easily tracked and monitored. The whole point of this project is meant to show how to manage a project to a professional degree, whilst showing I know what I'm talking about (e.g. subjects relating to animation.), then proving I can animate to a high standard. By creating three main scenes using existing rigs I've used before as well as new one, I'll be taking audio clips from multiple sources, and using my powers of interpretation, coming up with a scene to showcase my animation skills. So far I'll be using rigs such as Maya Max and Moom, but I could add more depending on how much work I can get done. Moom Rig Maya Max Rig So the main goals for the project are: Produce an animation showreel to a professional st...

3rd Year: Arnold Materials, ai'StandardSurface

I've done a post on this before, but I wanted to get all of the preset materials rendered and displayed so that I know how each one looks and work. So I went through all the materials and rendered them out. Overall the standard surface shader is pretty powerful, and with lighting effects such as a HDR dome, you can get some really realistic looking stuff here. Balloon Blood Brushed Metal Bubble Car Paint (Metallic) Car Paint Ceramic Chrome Clay Clear Water Copper  Deep Water Frosted Glass Glass Gold Honey  For some reason I could figure out what was up with the honey, but if I find out what is wrong I will update this post. Incandescent Bulb Jade Milk Orange Jiuce Plastic Rubber Skin Thin Plastic Two Tone Care Paint Wax Some of the materials did work a little funny, but they all seem to have their perks and d...

3rd Year: Environment & Lighting Settings

So I'm not going to cover everything in these images, but I will be focusing on some of the presets that you can add to your scene, and then tinker with the settings to get the image you want. Final Sky Result You will find that the render view is very handy for testing out all of these settings, being able to preview all of these settings is an amazing tool, you can tweak to your hearts content until the lighting is perfect. So a key thing is to always use your render view! Final  Foggy Result Final Atmosphere Result