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Showing posts with the label Space and Oddities

OGR 2.0 Gustodian

WARNING This presentation has extremely bright colors, Anyone with epilepsy is strongly advised to not view the contents of this post.           Please scroll down to see content provided.                        OGR 2.0 Gustodian

Maya Tutorial: One Point, Two Point and Three Point Lighting 15/10/2015

Lighting in Maya Exercise Tutorial This was my first attempt at lighting well in Maya. This lesson definitely has show me a couple new bits on how to do your lighting settings. There are also other methods I was ne aware of, for example I now know a lot of shortcuts for Maya in the panels section. I will definitely expand upon this with future project and maybe even make my content look even better without even altering a model.

'Space Odyssey 2001' What is it? What does it mean? Where did it come from? 16/10/2015

Fig 1 '2001 A Space Odyssey' Poster This review will focus on the film '2001 A Space Odyssey 2001' the characters, symbolism, deeper meaning behind some of the soundtrack and many other topics. The film was made in 1968 by 'Stanley Kubrick' and was inspired by the earlier generations of films such as 'Metropolis' . This film really shows what would have probably inspired the star wars franchise and the star trek franchise. Its special effects were also top of the range in 1968 and were unmatched by any other film, this was the film that truly set the standards for Sci-Fi Special Effects, Designs, Technology's and even stories for Sci-Fi films to come. Fig 2 Monkey uses Tools The special effects in '2001 A Space Odyssey' were the best of its kind in 1968, they took inspiration from earlier generations, learnt from it and saw what they could do better. In 'Metropolis (1927)' some scenes included small props that would move ...

Maya Tutorial: Batch Rendering 16/10/2015

Retro Rocket Spin Gif I did the batch rendering tutorial in Maya today. Batch rendering is quite a lot different from Maya 2014, there are some ups and down but mostly ups. I decided to put this into Photoshop and quickly create a starry background, give the GIF a little more "Pop".

'King Kong 1933' The Father of all Special Effects Films 15/10/2015

Fig 1 'King Kong 1933' Poster This review will focus on how 'King Kong' was influenced by the films that came before it and how it has had an impact on films in later generations. It will also cover topics such as how 'King Kong' was designed, the detail that went into designing him and how other assets are displayed in the film, physically and symbolically.  ' King Kong' is a film that was released in 1933 and it was made by 'Merian C. Cooper' and 'Ernest B. Schoedsack'. The film was one of the first of its kind and is also known as "The father of "Jurassic Park," the "Alien" movies and countless other stories in which heros are terrified by skillful special effects." (Roger. Ebert 2002) . It set the standard for future special effects films to come and when you look at some of the details really closely you can see that the team that designed 'King Kong' (Character) and the sets really...

Invisible Cities Colour & Texture Influence Map

Colour & Texture Influence Map When coming up with what colours I should use I really want to go for a dawn or dusk look to my city. After feedback from my tutor I have come up with a couple good ideas that I might settle on. The first is the main towers I plan to paint, they are impossibly tall but have a function, because all of Clavino's stories are based on Venice and I wanted to have some water related attributes to my city as well. The towers function like huge explosive sprinklers, the tower will have a compartment where it stores water, it will then fire the water into the air like a sprinkler, creating plantation around the city. It was also interesting to note that the city was always in a state of disrepair, so some part of the tower will be covered in a scaffolding/netting structure to show signs of constant damage and repair. Having someone live in the towers is also another interesting concept, my tutor mentioned about monkeys living in trees, which could be...

Digital Drawings: Point Perspectives 12/10/2015

Point Perspective Drawings One Point Pespective Two Point Perspective  Three point Perspective This exercise was very useful to me. I do struggle with perspective in drawings and these will really help me in the long run!

Maya Tutorial: Common Shaders 05/10/2015

Shaders Gif This was my progress I made in todays lesson, I messed around with a bunch of shaders and got some really nice effects on the model provided. Using the hypershade should be much easier now and I look forward to using it again.    Wireframe   Untextured   Metal   Chrome   Glow   Gold     Caramel     Coloured              

'Metropolis' The Hidden Side of the Story. Review 29/09/2015

Fig 1 'Metropolis' Film Poster Metropolis Film Link The film 'Metropolis' is a silent film released in 1927 made by 'Fritz Lang'. 'Metropolis' was one of the films that set the standard for not only all science fiction films  but the standard for all special effects in films. The film was made only 7 (Seven) years after 'Das Cabinet Des Dr. Caligari' , and you can see how much of an effect the film had on later films. The methods, scope and scale for the film were huge, but unfortunately parts of the film were lost (Most of these scenes consisting of the 'Thin Man' (Fritz Rasp) ) and were replaced with text on a black screen. There has been a updated version of the film with more lost footage but this review focuses on the film without the added footage. Fig 2 City Backdrop There were lots of special effects in the film but one of the most iconic is the main shot of the city. Not only does it have a huge symbolic referenc...

Maya tutorial: Basics (Raygun) 28/09/2015

Doing this Raygun was a really interesting experiment! I have never tried out toon shader but always wanted to, This came out really nice in the end and I am happy with the results. It was surprisingly simple to do and the shader was not to difficult either, I always though doing toon outlines and shader would be really difficult, but it is just a case of switching you workspace to rendering, clicking toon and a bunch of options are there for my disposal.

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