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Adaptation Part B: Project Overview 11/05/2017

Adaptation Part: B, has been somewhat of a mixed bag. On one hand, I think I had quite a good idea that was well thought out and had serious potential but executing the whole idea needed to have gone better. I'm going to split this into the good, bad and ugly to get an understanding of what could be done better for the future and then reflect on the feedback I was given. The Good In my opinion, I've come a long way artistically, being able to look at a piece of work I made in either Photoshop or After Effects and say "Hey, that looks pretty nice!" is a big leap for me. I've always felt I have been limited in my creative potential due to my lacking of artistic talent, but I can definitely say I have improved significantly over these past fifteen weeks, as well as take what I have learned and applied it to this project. The Bad There is a lot to be said on the negative side of this project, the main sin being not asking for help when I needed it. There was...

'Black Narcissus 1947' The Colourful Sins 11/11/2015

Fig 1 'Black Narcissus' Poster This film review will focus on the uses of colour in this film, how the temple relates to temptation, how satanic themes are portrayed in the film and discussion about the films special effects. The film was made in 1947, was directed and produced by both                   'Michael Powell' and 'Emeric Pressburger'  . " To attempt to film such a subtle, delicate story called for imagination, restraint and artistry in writing, directing and art direction. Emeric Pressburger’s screenplay was civilized, worldly, daring and obliquely discreet in conveying the gradual disintegration of the nuns’ psyches" (Ronald Haver. 1998) .The film itself was very different for its time, focusing on 'Exotic Topics' such as insanity by seclusion and then having the production designer 'Alfred Junge' doing all of the symbolism so sneakily but very recognisable at the same time is absolutely genius. Figure 2...

OGR: Using the feedback and what I need to change.

OGR Feedback Response Okay so I got my OGR feedback and I have looked at the way I have designed my city and there are some things I now need to take into account. The first is my general style, I originally wanted to do something modern/futuristic, but now I have gotten my feedback my environment will change drastically. I still want the city to be like a 'Drugs Trip' "As you approach the city you can see massive highways made out of what appears to be dull rainbows, depending on the angle you can see different colors for example when you are far away from the city you get a glisten of red on your windscreen, but as you get closer it slowly fade to the color blue." (My Travelogue). This journey up to the city is meant to look like bright colors as if you were high/tripping or something, so maybe I need to emphasize this a bit more in my design.  Next bit of criticism, my color scheme, originally I wanted to do colors of the rainbow but slightly more...