MEL Wireframe Animation MEL Texture Animation Using MEL for animation was a very technical process, its a little bit like coding but very simplified. I still need to study some of the logic/terminology behind it but I think it is something that I can learn with relative ease and apply to future animations. Motion Path Animation Motion Paths were surprisingly easy to use and I can easily see how these would be used in animations, car scenes, skybox animations (planes in the sky) and general rough animation guides would be very easy and quick to do. Dynamics Dynamics is by far the quickest and easiest way to create a realistic animation by using mathematics and physics in coding. There is quite a lot of math and physics behind it but with enough practice this should be second nature. I have done a little of this before but I have lots to learn, the options for this kind of animation are enormous and I can see why learning thi...