I'm still trying to work out how Sets work in Maya, but I think I've worked out how they work, obviously any feedback is appreciated. I do have notes on this but they definitely need improving so once again, and feedback just lay it on me, but I think I've got the jist of it. Okay, so sets (long story short) are the literal 'set'/'settings' for how a scene/render is rendered. Do not mistake this with the actual render settings, as they are separate from sets as far as I know. But before we look at sets we need to learn about Sub-Divisions within the Arnold Tab. So in this scene, the mushroom is on unsmoothed (1) , in our render view it appears blocky, showing our unsmoothed geometry. However, in this scene, we can see that in the render view our object is smoothed? The reason being is because the settings have been changed to render out this object with more iterations and on the Catclark setting. But notice in the view...