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3rd Year: Minor Project: Ideas

Shotokan Karate Influenced Animation

Ever since I was about six, I've done a martial art known as Shotokan Karate. Generally with most martial arts its easy to forget that Karate isn't just fighting and fitness, but it is also an art, henceforth the name Martial 'Art'. Shotokan is also not widely known as its is a style of karate rather than just Karate.

My main goal would be to produce an animation showing the beauty of the art, create awareness for the style of Karate, but also the benefits and applications of doing karate, so to encouraging people to stay fit, healthy mentally and physically.

Having done this for so long I know a lot of the ins and outs with the sport, smaller things that people may not initial even relate to karate, such as how you go about your day, smaller moves within combinations and even some not well known Shotokan information.

There are a lot of things that could be turned into animation, but the creative process for creating this animation would be based on whether I decide to do something based on sparring (Fighting) or Kata's (A sequence of moves).

Artistic References:






Mungo


Mungo is a character I have had in my head for a while who I think would translate into animation very well, he is a massive beast with no legs, but a set of huge arms. Unlike the rest of his kind, he cannot walk anywhere because he has no legs, this makes him feel different.

This would be the general theme for the whole animation, no matter who/what you are, your special, I know the theme is a little cliche, but the process for creating an animation based off of this theme would be relatively not too difficult. Doing this animation would give me a chance to world built, and this being an idea that I've had for a while, I already mostly know what I want in my world.

The only thing I would need to work out is what I want to do with the story, I have a theme, a character, now I just need to come up with a story.

I would really want to focus on making my workflow and 3D work as professional as possible, so having a schedule, timestamps and realistic goals for certain points in the project, rather that try bank everything at once.

I would create the character first for my minor, as well as do some work into building the world Mungo inhabits, so I have proof of concept, ready to take into my major project.


Artistic References:

Visual Reference
Naru: Ori
Mungo Quick Colour
Mungo Sketch







Dermot the Dirty Dog



When I was a kid, my dad used to tell me stories, but one story in particular always seemed to stand out, Dermot the Dirty Dog. Dermot is a dog, who loves being dirty, loves to eat sausages and loves to go on adventures. This is also another thing I've had in my head for a while, but I never saw an opportunity to bring this character to life.

Once again like Mungo, I already have a very good idea of what the world and the character is going to be consistent of, but I still need to work out a story. I may just use one of the really old stories that my dad told me, but I'm not so sure whether to use old reference, or think of something original.

Once again, using the previous two years of experience, I would create the character first, so modelling, refining, skinning, rigging and texturing, to create my character, then if the idea was good enough I would take this idea into the major part of my project.

My end goal for this idea would be to produce a single character, as well as come with up a story, including an animatic, so this idea can be taken into my major project.


Artistic References

Little Dermot Doodle




Comments

  1. I think the martial art idea sounds the most promising! I think its obvious that's the one that means the most to you personally and will probably make it a more interesting piece!

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