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3rd Year: Arnold Render View & Arnold Materials




So Arnold (Like Mental Ray), has a number of unique properties, one of which is a render view that renders on the fly. So if you've finished modelling, UV'ing and are ready for texturing, then this tool allows you to look at what you've done texture-wise, real time.

I can see how this will be super helpful to anyone animating or rendering, as this allows you to more or less, preview your render before you've even finished texturing or rendering.

'aiSkin' Texture 
There is also a new material know as 'aiSkin', which is similar to the 'Mila Material' for Mental ray, except certain properties can be altered fast, but doesn't have the layered system mental ray has. It looks really good, but can take a little fiddling to get to know.


Wireframe Shader
Now in Arnold, there is a shader that highlights the wireframe, so rather than either applying a toon outline to show the wireframe, or using Maya Vector to render out, instead you can just use Arnold.

Also, the fact this is also its own independent material can allow for some really interesting combos, for example you can change properties on the fly, so you can either change the wireframe to be, tri's, polygons or patches,the wireframes color, but also the fill as well.

This is as far as I've gotten with testing Arnold, but I'm hoping to test out BiFrost at some point,so I'll do my best to keep learning!

Comments

  1. The real time render feature seems like it will be really useful!

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