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| HDR Render |
So the Skydome lighting setting can be hooked up with a HDR dome, which is super useful and super handy for creating realistic lighting. I've also worked out that just cranking up the 'camera(AA)' doesn't always get rid of the grain/noise. Depending on where the grain is coming from it may be an idea to crank up your diffuse.
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| Blue Light |
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| Green Light |
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| Gold Light |
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| Red Light |
So sometimes you can get noise in Arnold renders, now there a number of different ways this can be done, usually it is either to do with 'camera(AA)' or 'Diffuse' in the render settings. Usually cranking these up will fix it, but it will affect your render times very drastically.
I've also been working on some Bifrost stuff, but don't tell anyone!
Still need to work out how everything else works,but so far this is looking pretty cool!
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