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| Small Motion Blur |
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| No Motion Blur |
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| No Deformation |
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| Full Deformation |
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| No Motion Blur |
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| Slight Motion Blur |
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| 3D Motion Blur |
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| Shutter Angle 144 |
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| Shutter Angle 72 |
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| Shutter Angle '500' |
The hand however only uses a single axis to calculate the motion blur, this is something that, whilst still increasing your render time, would still be ideal for some more cartoony animations. It probably would look as good as the 3D render but could still be given some effect to give the illusion of the film being of much more professional quality depending on the post-production.













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