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Adaptation Part A: Final Submission 10/02/2017

Art Of Masturbating  by Thomas Mayfield on Scribd Just to summarize on this project, despite the fact it was only four weeks I can say it's been a nice little project, the topic I chose was a joke that backfired on me, but that joke has actually been quite fun to work with. All of the designs translated really well into AE and I can confidently say I would have no problems with this kind of this again. There were a couple technical hiccups here and there, and maybe a couple bugs that need to be ironed out but overall thius project was a joy to work with. Now that this is done, its time to hit Adaptation B head on and make something special.

Adaptation Part A: Infographic: Assets 2 08/02/2017

Burning Guy Space Peep Female Main Male Main Boom Guy Candy Steak Toy 1 Toy 2 Toy 3 Toy 4

Adaptation Part A: Infographic Preview 07/02/2017

I know this is short but I just wanted to see how the final product looked, so far pretty good, now just to finish the rest.

Maya Practice: Ambient Occlusion and Lighting Tutorials 03/02/2017

I already knew about the Ambient Occlusion, however, I wasn't aware of some of the tips, tricks and terminology associated with it. This post is two tutorials in one so this is really here just to remind me of what can be done with Maya. High Samples Low Samples Right, so basically samples are the quality of your Ambient Occlusion if you have a lower sample rate your image will appear grainy, however, if you have a high sample rate then the picture will be very smooth. No Spread  Restricted Max Distance High Spread Max Distance and Spread do kinda fall under the same category, the spread indicates how much the ambient occlusion spreads and the max distance is how far the occlusion goes. Units Whenever Ambient Occlusion mentions anything about units, it's describing the measurement for a distance in Maya, roughly the same size as a single square on the grid. How to turn on Render Layers Render Layers Render Okay, so I was awa...

Adaptation Part B: Idea Dump 03/02/2017

Idea 1: Animation Idea Take the idea of some of the greek gods and throw them into the real world so Either Hermes could be an office worker, and Hades is his boss. Hermes would do his job constantly and mess up somewhere along the way, being out sped by fat workers on Segways. The animation would end with Hades Clicking his fingers and Hermes bursts into flames. Idea 2: http://blog.ninapaley.com/ I would probably try some character creation along with rig & animation reel, this would help improve my character development skills as well as general knowledge of character design. Here are a couple ideas. The God of Cafes The God of Dog Walking The God of Reading The God of Monopoly The God of Risk Idea 3: http://www.warpoetry.co.uk/owen1.html https://vimeo.com/98122166 https://vimeo.com/97909660 The Third Idea is having Wilfred Owens most recognizable poem Dulce Decorum Est, having a visual adaptation of WWI, using strong stills that tran...