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Project 3 'Fantastic Voyage!': Environment Style Development 1 (1-21) 16/03/2016

Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8 Test 9 Test 10 Test 11 Test 12 Test 13 Test 14 Test 15 Test 16 Test 17 Test 18 Test 19 Test 20 Test 21

Project 3 'Fantastic Voyage!': Post Pitch Feedback 15/03/2016

Okay, so the pitch for Project 3 Fantastic Voyage happened yesterday, there are few things to discuss post-pitch related. So Right off I am going to get into what went well, from my previous projects my drawing capability has been somewhat limited or not up to par. This has been apparent in a lot of my work, however for this project I really did hit the concept art stage of my project with everything I had and really did show during the presentation, even backgrounds for my presentation made my general art direction look even better. Bringing in all of my knowledge for this project really did pay off and the reception I got for some of my design choices which I explain were agreed were very good. However there is one massive problem which needs to be fixed and that ids my logic and information for this project. As clearly stated by Phil I was 'confused' and now looking back I now see how simply this could have been avoided. I had done my research artistically but lacked rev...

Project 3 'Fantastic Voyage!': The Pitch 13/03/2016

Pitch

Project 3 'Fantastic Voyage!': Cell Concept 13/03/2016

My Final Cell Concept Surprising enough this little guy has actually been a lot more difficult to design than it seems. The animation I will be making will be very poly poly/facade polys stylized, so I needed to get some character across without making this little guy too unrecognizable. Once my color maps are working hopefully this litte guy should look like more of a cell and less like a ghost.

Project 3 'Fantastic Voyage!': Environment 13/03/2016

Main Vein Design Once again, trying to keep it simplistic and recognizable, whilst still being visually pleasing.

Project 3 'Fantastic Voyage!': Final Virus Creature Concepts 11/03/2016

Final Creature Concepts These are my three main 'evolutionary' stages of the viruses. I'm still trying to keep the drawings as simple as possible whilst still keeping the shapes recognizable as creatures. There is still more to come yet so stay tuned! Updated Image

Maya Tutorial: Rigging 09/03/2016

The Full Rig  So here is the full rig in all its glory, before these tutorials I have only rigged one model ever and it ended up looking like a limb has snapped on itself 20 times. This time however rigging seems to be a little less complicated than originally anticipated, it is very time consuming when trying to get all of you rig to work as one unit and fixing any bugs with the rig. It is still a very valuable skill to have and there will be more practice with this I can assure you. My Own Controls  At one point when making the rig for some reason I put in my own control onto the rig to see if I had learnt anything and it works! The head now has six new controls, Head Bob, Head Lean, Head Sway, Head Rotate X, Head Rotate Y and Head Rotate Z, all of which have been limited to what would be appropriate. Posed Rig Here is our little guy completed saying "Cheerio!" from this tutorial, will be quite honest for a first time rig more or less, quite proud of this!