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Alan Tutorial Class: Posing 8

So did some more speed posing today! Overall this pose for once, I actually think its okay! There are a few flaws, but I came quite close to getting to pose down pretty decently. Reference The main problems with this pose are mainly his neck, as it curves ever so slightly, so the top area of the chest could probably could do with more twist, the rear foot should have been pushed back way further and pointed much sharper towards the floor, his hands needed to be scrunched way more and his left hand needs to be facing the camera a lot more, and finally, his front foot has been pushed a little too far away from his body. Focusing more on accuracy of the pose, rather than the character and the face. Pose

Alan Tutorial Class: Posing 7

Reference  Pose I'm not very happy with how this came out, I tried to bend for the pelvis but I ended up breaking his hips. The arms are not extended enough, the head is at a poor rotation and the kicking foot is not even close to the original image. It's similar to my pose, but definitely not my best work. Need to do better next time.

Alan Tutorial Class: Posing 6

Overall, pretty happy with how this came out! Posing is okay, stature is okay, my only gripe are the hands and the bending in the spine and neck, they are not enough. But overall, not too bad.

Alan Tutorial Class: Posing 5

  This was the pose I was working from. There are some main problems in the chest and neck. The pose originates from mainly the chest, so I neglected to turn the chest in this exercise, so that's a fault on my end. So I need to work on how I pose my spines so that's a goal I need to work on.

Alan Tutorial Class: Posing 4

So this was the image I was working from. Overall this was okay, I'm not too happy with how long the body is and his hands (As they are in okay positions, but their shapes are incorrect.) , but I think I've gotten the main pose down. Facial pose was okay, but because of the picture quality there's only so much I could do posing-wise. Then the pelvis was a little out of whack, just because I bent the top half of the body rather than the pelvis. Overall this pose was okay, but there is still a lot of room for improvement.

Alan Tutorial Class: Posing 3

Did this in about 5 minutes, thin the spine seems okay, but it needs work on the angle of which the upper part of his torso turns. I've also worked out the facial controls fully now and I got a rough, rough, rough face going, but couldn't finish. Hands definitely still need work but I'd say I got the main idea of the pose down. Might do a study into animation poses at some point, but I'm not sure yet, this would be a great way for me to hone my skills.

Alan Tutorial Class: Posing 2

Overall I know this rig a little better now, e.g. keeping the controls on in renders casts shadows and how to get the facial rig working. I'd still really like to get a lot better at this though and I could definitely see myself doing this again in my spare time.

Alan Tutorial Class: Posing 1

Final Pose (PerspShape View) Pose used for reference. Final Moom Pose We were given an exercise to create a pose in about 5 minutes and this was the final result. No idea where the facial controls were, but now I do, so next time I''l be able to do more expressive things with the face.

One Wheeled Wonderer!

Hello Everyone, for those of you who aren't in the know, I'm starting a new blog for this project, so if you fancy following it, use the link here, and you know what to do! https://onewheeledwondereruca.blogspot.com/

3rd Year: Major Project, Audio Clip 3

Talk about the clip Roles in the clip Animation focus point This audio clip is from the film 'The Italian Job' (1969) , now there is an event that happens, but the who time there is an interaction between two characters, the one speaking being in the position of power. There is also a level of surprise in the audio, showing that the overreaction is fair and justified. The second big factor is the fact that our main speaker who is in a position of power, is talking at someone, showing that he is able to command and instruct. So key points for animation: There is a level of superiority There is a level of surprise in the audio There is a level of anger in the audio The main speaker is talk at someone or multiple people The big focus in this animation will be what to do with the blank spaces, showing escalation before we reach the word go! So a sense of comedic timing will be key as well as exaggerating the emotions conveyed through our main speaker.

3rd Year: Major Project, Audio Clip 2

The audio clip is from the film '12 Angry Men' (1957) , and features one of the men talking about advertising. Now what interesting about this audio clip is the use of his voice in the audio. The pauses in his voice show a level of intelligence, which will need to be translated through the face. There is only one person in this scene, so there are no high or low status's, but rather a character who thinks he is in a high status, so having somewhat of an ego in the animation will be key. So key points for this animation: There needs to be a large focus on the face to show my understanding of using the face in animation. There is a level of intelligence in the audio. There is a slight ego in the audio Overall this animation is meant to show my understanding of facial animation, because despite the fact he might not project sound at times, emotion and information can be conveyed through a face without any audio being used.

3rd Year: Major Project, Audio Clip 1

The audio clip is from the film 'Secret of Nimh' (1982) and features the main characters Jeremy and Miss Brisby. Now we can easily identify that there was a level of romance coming from Jeremy, but Miss Brisby is able to brush off this attempt at being hit on. There is also a level of comedy in the audio, so the person in the higher place of power will be Miss Brisby, because Jeremy is trying to woo her over. So key points for this animation: There is a level of romance in the audio There is a level of ignorance in the audio There is a level of comedy in the audio. In this scenario, Miss Brisby has the position of power. Last thing to take note of is that the animation focus in this animation will focus on the comedic timings and how the face can show an array of emotions.

3rd Year: Major Project, Animation in Films

Animation in film has been around for a long time, some films only use it as a minor part, or some films heavily depend on it. How animation is produced in film and media can be a lot more straightforward, but at the same time, it can have a lot of snags that can be a lot harder to work with. Now the main difference between video-game animation and film animation is that whilst they both still need to inform the viewer of particular actions, a film usually has a single shot to animate rather than taking all dimensions into account. You see, a film is only experienced from one perspective whereas a game could be experienced from multiple. Films usually focus a large amount on compositing, post-production, and spectacle, because whilst the workload would be much larger with creating a film, the work that is produced is a lot more refined than game animation. Game animation still requires a level of dedication and detail, but some games do lack either the technical know-how or the ...

3rd Year: Animation in Videogames

Ever since the idea of animation was introduced to video games, there have been a number of ways in which these practices have been used, developed and altered to express a creative outcome. In video game animation there are a couple of things to take into consideration, firstly is that an animation may have to look good from every angle due to your game. Certain traits of animation may need to be exaggerated depending on the art style or activity (Anticipation is used in boss fights traditionally.) . How restricted are you with the animation process? If the game is built on a 2D plane, there may not be a requirement for grand, massive actions when all you need to do is move some arms a bit, or alter a face slightly to express an emotion. I'm going to use old examples and compare them to new examples, show how these principles have been carried over and how they are relevant. Just click on the videos to get a rough idea of what I'm trying to talk about, so you don't h...

3rd Year: Major Project, Animation Showreels Breakdown

So in order to first create an animation showreel, what needs to be understood is what is expected of an animation showreel? Well breaking this down into simple terms are these key points: The main focus is on the animators skills Observation in animation techniques Intriguing to watch Good post production. So let's start with the main focus, animation. Whether it be 3D or 2D the main content of an animation showreel is to showcase animation, henceforth the name, ' Animation  Showreel'. In this example, it's important to watch not only the quality and detail of animation in this showreel but also its post-production. Alaa Aldeen Afifah :  Character Animation Demo Reel So the quality of animation is to a high standard, but more importantly is the clean post-production that can be seen, showing that the animator is not only a skilled animator but a skilled editor too. This showreel is mean to focus on character animation, so focus on the face, body lan...

3rd Year: Major Project, Turning Creative Gears

For my final major project, over the course of the next couple weeks, I'm going to be developing an animation showreel, showcasing my skills as an animator. This project will consist of a consistent posting pipeline, so my progress can be easily tracked and monitored. The whole point of this project is meant to show how to manage a project to a professional degree, whilst showing I know what I'm talking about (e.g. subjects relating to animation.), then proving I can animate to a high standard. By creating three main scenes using existing rigs I've used before as well as new one, I'll be taking audio clips from multiple sources, and using my powers of interpretation, coming up with a scene to showcase my animation skills. So far I'll be using rigs such as Maya Max and Moom, but I could add more depending on how much work I can get done. Moom Rig Maya Max Rig So the main goals for the project are: Produce an animation showreel to a professional st...

3rd Year: Animation Frame Rate Testing

Animation is deeper than I think a lot of people understand, we have the potential to tell stories with no words spoken, but movement and action taking center stage. Animation is a powerful story telling tool. But there are a lot of in's that need to be understood, including realism, rubber hosing and a couple technical know-hows. So in this video I've exported the same animation at 12, 24, 30 and 60 Fps. Whenever an animation is being started, even if the animation is a high frame rate or a low frame, a decision needs to be made by either who you're animating for or what you want to animate it. Generally, the higher the frame rate will mean more work, it means more frames to render and animate. So some standard frames rates that are expected of either an employer or industry, so in the video, I've exported the same animation about four times at different frames rates so I can break it down. 12 Fps can be found in a lot of older animations like b...

3rd Year: Minor Project, Color Maps

So one of the main things with these figurines is their simplicity. Not being made up of bubbly fun shapes, but rather just solid simple shapes, so the picture can portray its creature a bit easier. So now I have established the characters in these birds, so now it will just be a case of transfering these images into something more artistic. So these individual color sheets are actually quite useful, because now I can literally cherry-pick the colors and traits that I like and work them into a new design. African Crowned Crane Color Map Frigate Bird Color Map Red Capped Manakin [Female] Color Map Red Capped Manakin Color Map So now I've got a much better idea of how I should go about creating these characters, these color palettes will serve me well, in a sense that I now know what colors work with what.

3rd Year: Minor Project, Charlie Harper Research

So I'm doing some homework in regards to how Charlie Harpers work is made, so I'm looking at the work so I can break down his work and turn it into a workflow. So far, the shapes are very simplistic but very intentional and recognizable, so already there are some rule I can make around this. So in the 2D Illustrations there is a large amount of simple colors and simple shapes used, detailing is done with small solid colors but there is never really any form of shading. Even parts of the world are colored in a way that the main picture becomes instantly more recognizable, so the point of focus on the image is much easier to spot. But by a long way charlies most significant sculpture which I would aim to use as a primary reference would be this one. This one stands out to me the most because of its sheer simplicity. Minus the feet this whole model has only four main shapes, its body, beak and tail. Its this kind of simplicity which is quite admirable,...

3rd Year: Minor Project, Post Crit Self-Review

So after my Crit I've revived feedback for what I now need to do for my project. So far what I've done is this. I have done a lot of research into the birds I need to focus on, the original birds were a Red Capped Manakin Bird (Both Male and Female), Palm Cockatoo, Bird of Paradise, African Crowned Crane and a Frigate Bird. I have re-worked the way I post so I have more consistency in the amount I post, so I don't just vanish for a month, the decide to upload everything on here at once. So having a steady stream of content to come out is quite key. I've really upped my drawing game, as to be expected and can be seen, I have always really struggled with drawing and designing. But I've really done some homework and now I find drawing a lot easier. What I haven't really done is focus in my core artstyle, so the main criticism is that my characters look very quirky and fun! But they lean more towards a Jim Henson Style. This is problematic b...