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3rd Year: Arnold Materials, ai'StandardSurface




I've done a post on this before, but I wanted to get all of the preset materials rendered and displayed so that I know how each one looks and work. So I went through all the materials and rendered them out. Overall the standard surface shader is pretty powerful, and with lighting effects such as a HDR dome, you can get some really realistic looking stuff here.

Balloon

Blood

Brushed Metal

Bubble

Car Paint (Metallic)

Car Paint

Ceramic

Chrome

Clay

Clear Water

Copper 
Deep Water



Frosted Glass

Glass

Gold

Honey
 For some reason I could figure out what was up with the honey, but if I find out what is wrong I will update this post.

Incandescent Bulb

Jade

Milk

Orange Jiuce

Plastic

Rubber

Skin

Thin Plastic

Two Tone Care Paint

Wax
Some of the materials did work a little funny, but they all seem to have their perks and downfalls, for example the Honey and Clear Plastic don't read very well, but other than that, the only other fault with these shaders is that sometimes they can take a while to render a single image.

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