I've done a post on this before, but I wanted to get all of the preset materials rendered and displayed so that I know how each one looks and work. So I went through all the materials and rendered them out. Overall the standard surface shader is pretty powerful, and with lighting effects such as a HDR dome, you can get some really realistic looking stuff here.
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Balloon |
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Blood |
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Brushed Metal |
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Bubble |
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Car Paint (Metallic) |
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Car Paint |
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Ceramic |
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Chrome |
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Clay |
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Clear Water |
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Copper |
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Deep Water |
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Frosted Glass |
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Glass |
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Gold |
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Honey |
For some reason I could figure out what was up with the honey, but if I find out what is wrong I will update this post.
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Incandescent Bulb |
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Jade |
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Milk |
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Orange Jiuce |
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Plastic |
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Rubber |
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Skin |
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Thin Plastic |
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Two Tone Care Paint |
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Wax |
Some of the materials did work a little funny, but they all seem to have their perks and downfalls, for example the Honey and Clear Plastic don't read very well, but other than that, the only other fault with these shaders is that sometimes they can take a while to render a single image.
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