Friday, 30 October 2015

2D Animation 30/10/2015

Box Falling GIF

Ball Falling GIF
Here are some 2D animation I have done. They focus on the basic principles of animation so nothing too fancy yet. You can see for the box I have tried to add motion lines and the ball I have added some fabric to give a sense of motion.

Wednesday, 28 October 2015

'La Belle Et La Bete 1946' Taming What Cannot be Tamed 27/10/2015

Fig 1 'La Belle Et La Bete 1946' Poster
This film review will focus on the connection between Beauty and Beast, how they affect each other, design choices and many other topics that will be unveiled as this review progresses. The film was made in 1946, was directed by 'Jean Cocteau' and was produced by 'André Paulvé'. The story focuses on a family in France and a girl named Beauty/Belle (Josette Day) being part of a family that is in serious financial trouble, having their possessions taken from them and the risk of losing their home due to their fathers endeavours. On his way home the father stumbles on an abandoned mansion, when leaving the mansion the father picks a rose for his daughter Belle but is confronted by the Beast (Jean Marais) and threatens to kill him however makes a much more interesting offer. He will not kill the father if one of the daughters takes his place. Belle take his fathers place and is accompanied by the beast almost every single day until one day he lets Belle see her father on the condition that she comes back within a week. Being manipulated by her siblings she breaks this promise, returns to Beast only to find that he is dying. Then as she confesses her love for Beast by sheer luck Avenant is shot with Diana's arrow from trying to break into the sanctuary and is turned into another Beast. Beast then is released from his curse and is transformed into a handsome prince, then taking Belle away to his kingdom where she will become his Queen.

Fig 2 The Mansion Hallway
The special effects in the film are made in a way that was not expensive but also gave an effect of eeriness. Have people as props gives the viewer not only a sense of that the mansion is alive but gives a very creepy feeling to the mansion. The candles on the walls are held by human hands, there are human faces everywhere, silently keeping watch over any guest or trespasser. The sets are also designed quite intelligently, for example Belle's room is made like some sort of church, a place of holiness and purity, which reflects her personality. Everywhere else in the mansion the faces are very intimidating and hostile, but in Belles room they are soft and not as threatening. Its entrance hall is lined with candelabra held by living human arms that extend from the walls. "The statues are alive, and their eyes follow the progress of the characters (are they captives of the Beast, imprisoned by spells?)." (R. Ebert, 1999)  The rest of the mansion however is very dark, old and gloomy, but the only other place that is like Belles room is Diana's sanctuary, one can therefore link the two and say that Belle is the only one who can break Beasts curse by seeing through his ugly exterior and what lies beneath. The design of beast was also a very interesting process, due to the fact the film was made in 1946 there was no colour they wouldn't have to focus on what colour the beast was because of the technical limitations. All the team would have needed to do was research how to merge a man with this beast like figure and see what textures they could use to give Beast a bit more of an animal like realism whilst at the same time still being able to recognise him as a human. They Beast is also designed is interesting, he hand the body of what appears to be a mix of a dog and lion. He is dressed in royal robes as if he is some sort of king, this would suit the fact he is partially a lion given that lions have are a very iconic animal, being shown as kings or leaders, being top of the food chain. Also notice on the bridge in the film how there a statues of dogs, Beast also being partly a dog shows that he can have some sort of loyalty, reason being is that a dogs are seen a companions and are usually very loyal creatures.

Fig 3 Belle
 In the film, Belle is portrayed as this innocent, pure woman who's sloe intent is to stay loyal to her family. Unlike her sisters she is not spoilt but she is very hard working and dedicated, her sisters having a large sum of money and the accessory's to use they have a manipulative control over the men. "Potential for brutality and violence is immediately clear in La Belle et la Bête, a sly and dark spin on the classic story of a cursed Beast (Jean Marsais) who becomes even more tormented after forcing a lovely damsel to hold up in his fantastical abode. During one early moment involving some misguided archery practice, an errant arrow flies through one open window almost skewering a lap dog. The threat of death is always but a few inches away. What follows is an explosion of bickering, accusing, and backstabbing that has become a familiar trait for Belle’s (Josette Day) dysfunctional family." (G. Heath Jr, 2014).Beauty does not use this to her advantage but instead works for her father to make his life easier, knowing he has a lot of stress. Beauty's innocence is shown through her character but one scene show how pure she really is. Crying, a gift bestowed by the Beast, her tears into diamonds. Diamonds are usually seen as the rarest gem, pure and almost priceless, showing how pure beauty really is on the inside. When Belle stays at the Beasts house she has all the riches in the world but still denies Beasts love. The reason being is that Beast attempts to bribe Belle into loving him by giving her many gifts, this fails however and really the only way to gain Belle's love was to try and overcome his animal like nature. Beast would come back as if he was drunk and Belle would be disgusted, Beast's feeling would be hurt and he would have to change in order for Beauty to love him. She is also used to doing all of the dirty and horrible jobs, so by being in Beasts royal custody is like being a prisoner of riches.

Fig 4 Beast
The way Beast affects Belle is rather odd, meeting her only at 7:00, asking the same question every day "Will you marry me?" and his obsession with her is rather odd. Belle does feel pressured by beast however his intentions are clear right from the beginning. He describes himself as ugly, he repeats this constantly and the reason for this is that it shows what he has become. Offering Belle riches beyond anything she could imagine, he tries to bride her love but no success. If she can see past his ugly exterior and see what he really is then the spell will be broken. He is desperate to be released from this curse a desperately wants to be freed from what he has done. "There’s a furry Freudian undercurrent to the beast (Jean Marais) and his longing gaze at the sweet young woman (Josette Day) he entraps – while his redemption echoes his home country’s emergence from four-and-a-half years of Nazi occupation." (K. Harley, 2013) He is portrayed as this Huge, Powerful Beast, but at the same time he is shown as Kind, Royal, Trusting companion. Having this effect on a single character was not only beautifully executed but almost to perfection, showing both sides of the same coin and knowing which side the audience wants it to land on.


Heath, G Jr. (2014). 
La Belle Et La Bête Review. 


Last accessed 28/10/2015.

Harley, K. (2013). 
La Belle Et La Bête Review.


Last accessed 28/10/2015.

Ebert, R. (1999). 
Beauty and the Beast . 


Last accessed 28/10/2015.

Illustration Bibliography

Fig 1

Fig 2

Fig 3

Fig 4

Victor Moscoso 28/10/2015

Victor Moscoso
Image 1
Website Link

Image 2
Who is this guy in a nutshell?

Victor Moscoso is an Galician American (Oleiros, Galicia, Spain) artist who was born in 1936 and does psychedelic prints. He went to Cooper Union and then the University of Yale. He was inspired by Josef Albers, a teacher at his university and went on to work on comics, rock posters and album covers for musicians. He is still currently doing work, making shirts and other poster but because of his work he has been awarded two Clio Awards, which are awarded for creative excellence in advertising, design and communication.

Image 3

Opinions of his work for reference.

Victors work is interesting to say the least, he has this exquisite art style which mashes random colors together and really makes his work "Pop" out at you. Not just for the colours he has used but the way he uses them, it almost as if he is some sort of a mix between Indian Art and Andy Warhol's prints. The way he lays out his work is fascinating, for example image 4 has these blue and red spirals which look like they have gotten the man's glasses and cut out massive holes in them, repeating the pattern giving a hypnotic effect as if you were on drugs, high or in some sort of trance, its eye catching.
Image 4
Design choices I can make based on Victors work.

  • Bright/Bold stand out colours.
  • Repetitive patterns in sections.
  • Recognisable shapes that compliment colour.
  • 80's Groovy themed design (Hippies & Drug Effects)
These will reinforce the look/style I am going for with my city.

Friday, 23 October 2015

Maya Tutorial: One Point, Two Point and Three Point Lighting 15/10/2015

Lighting in Maya Exercise Tutorial
This was my first attempt at lighting well in Maya. This lesson definitely has show me a couple new bits on how to do your lighting settings. There are also other methods I was ne aware of, for example I now know a lot of shortcuts for Maya in the panels section. I will definitely expand upon this with future project and maybe even make my content look even better without even altering a model.

End Of Project 1: Mistakes, Knowledge and Experience 23/10/2015

Project 1 Summary/Evaluation

In 'Project 1' I have made many mistakes and have learnt a lot, so I figure I bullet point on what I need to do better on and what I am already decent at for the next project, but first some information on my 'Crit'. From what I can understand I made a building not a city, I can see how that can be said and I could not agree more. I have gotten some sort of tunnel vision on the towers and I completely didn't realize the rest of the city in my images. I have no clue why this happened but it did and all I can say is this, don't do it again and manage your project better.

Here was my schedule for Project 1:

Week 1- Get to grips with my project brief, learn the university campus, the content needed with this project and start my 100 thumbnails.

Week 2- Bring up my Maya and Photoshop skills in order to make some great work, continue my 100 thumbnail development and keep up to date on film reviews and tutorials.

Week 3- Continue my 100 thumbnails development and keep all of my work like film reviews up to scratch.
(Up to date).

Week 4- Finish my 100 thumbnails, begin conceptualizing my final shots in my paintings and keep doing film reviews.

Week 5- Create my 'Art Of', create my 'Crit Presentation' and create my 3 final paintings for 'Invisible Cities'.

Mistake & Improvement 1
Already I can see where I went wrong, taking 4 Weeks! to do all 100 thumbnails. They were meant to be only doodles and it shouldn't be that difficult to do 100 thumbnails in four weeks so I need to speed that up immensely (In other words do it all in 1 week, 2 weeks maximum!).

Mistake &Improvement 2
Then there was leaving my final pieces till the last moment, the major problem with that was I was not able to put as much time and care into my works and really make it shine, leave more time for final pieces (Also my personal learning for this would also very important as I could make better work when I get to university).

Mistake &Improvement 3
My time management was reasonable but I think I could have done better, I should have compensated for mishaps and delays but that was a minor mistake. This will be taken into account for 'Project 2' and hopefully I will do much better.

To sum 'Project 1' up in a nutshell was seriously getting out of my comfort zone, you have to produce this insane amount of work in a short amount of time (Yes I class 5 weeks as a small amount of time, it goes fast, very fast.) and then make even more work based off of that. Sleepless nights will become a thing, fatigue will become a thing and most importantly growing will become a thing. Being able to learn quickly, on the job and efficiently will be crucial for the next project. I will also need to work on my life schedule better, those sleepless night will affect my work ethic and slow down in the long run, I will push hard but know when to stop.

Things to work on!
  • Time management
  • General Skill
  • Rate/Speed of work production
  • Personal resting plan

"My eyes have been opened and I am ready for another go!"

Invisible Cities Low Exterior Shot 21/10/2015

Low Exterior Shot Gif
Final Low Exterior Shot
This is my final exterior shot painting, something about this painting doesn't give the scale I was going for in my three paintings. What I would think causes this is that the door is way to big, maybe shrinking down the door would have helped given the tower some scale. The idea can still be conveyed but I would have liked to of added more texture if I had the skill.

Invisible CitIes Interior Shot 21/10/2015

Interior Shot Gif
Final Interior Shot
This is my final interior shot, I would like to think that this was done well but it did not turn out the way I had hoped. The perspective was fine but everything seemed to lack detail, I couldn't get the level of detail I was looking for and when I had to get it done I was not able to perform to my own expectations. It still came out okay but I would have liked it to look more detailed

Maya Tutorials: Animation, Dynamics, Keyframe, Motion Paths and MEL 23/10/2015

MEL Wireframe Animation

MEL Texture Animation

Using MEL for animation was a very technical process, its a little bit like coding but very simplified. I still need to study some of the logic/terminology behind it but I think it is something that I can learn with relative ease and apply to future animations.

Motion Path Animation

Motion Paths were surprisingly easy to use and I can easily see how these would be used in animations, car scenes, skybox animations (planes in the sky) and general rough animation guides would be very easy and quick to do.

 Dynamics is by far the quickest and easiest way to create a realistic animation by using mathematics and physics in coding. There is quite a lot of math and physics behind it but with enough practice this should be second nature. I have done a little of this before but I have lots to learn, the options for this kind of animation are enormous and I can see why learning this may take longer than all the rest.

Keyframe Car Animation

Keyframe animation is something I have done before but there were a few little things that could have been done a lot better, for example I have been taught to usually press the 'S' key to save a motion tween or a single keyframe. Now you have to select the individual axis and apply the key set there. I know how to animate but this will be a big change from what I am used to.

College Dragon Animation

This was an animation I did in college using the 'S' key to animate, I can now see in a pipeline production perspective how this may have reduced time, not only with rendering but with animation methods too. Having this new methods could lead to some interesting combination but we will have to wait and see.

Armilla Presentation

Wednesday, 21 October 2015

Invisible Cities Exterior Shot 21/10/2015

Exterior Shot Gif

Final Exterior Shot
This is my final exterior shot painting, I would like to think for a first attempt at doing a painting in color and having one of this scale it is okay. I would have liked the city to look a little more like a city however it will do. I would like to think I got the perspective down pretty well and the scale of the tower really shows.

Tuesday, 20 October 2015

Art Of Progress: Cover Art 20/10/2015

This is the front Cover for my Art Of. I like it but want to put in more of the writing or have it make more sense. Some of it is just random equations so when I get time I might redo this and have the equations make sense. This design sticks with the 'Old Architect' theme I am going for and hopefully I can elaborate on how this big tower works like a massive tap/spout for the city rather than have it as just a structure. The drawing text will obviously be much more refined but for now its only a concept.

Friday, 16 October 2015

'Space Odyssey 2001' What is it? What does it mean? Where did it come from? 16/10/2015

Fig 1 '2001 A Space Odyssey' Poster

This review will focus on the film '2001 A Space Odyssey 2001' the characters, symbolism, deeper meaning behind some of the soundtrack and many other topics. The film was made in 1968 by 'Stanley Kubrick' and was inspired by the earlier generations of films such as 'Metropolis'. This film really shows what would have probably inspired the star wars franchise and the star trek franchise. Its special effects were also top of the range in 1968 and were unmatched by any other film, this was the film that truly set the standards for Sci-Fi Special Effects, Designs, Technology's and even stories for Sci-Fi films to come.

Fig 2 Monkey uses Tools
The special effects in '2001 A Space Odyssey' were the best of its kind in 1968, they took inspiration from earlier generations, learnt from it and saw what they could do better. In 'Metropolis (1927)' some scenes included small props that would move to give the illusion of depth in the scene. In this film they take that technique and fully expanded upon the method. Making larger models they could capture more detail into each figure, then making smaller models with less detail and putting them next to these huge models, making the big models look even bigger. There  is also the beginning of the film which gives the illusion that it was filmed in the time when men were still apes. Putting actors in full body suits made to look like monkeys and then getting them to act like monkeys, possibly inspired by 'King Kong'. Another design choice that really immersed you in the experience were the sets. They were built from scratch and rigged with all sorts of electronics and mechanics, made so there could be illusions of realism. "The viewer is often made to feel that the screen is the window of a spacecraft, and as Kubrick introduces one piece of unfamiliar apparatus after another —a craft that looks, from one angle, like a plumber's helper with a fist on the end of it, a pod that resembles a limbed washing machine—the viewer is always made aware of exactly how it is used and where he is in it." (Alder. R, 1968).

Fig 3 Space Station
The soundtrack that went with the film also really scored the mood that Stanley Kubrick was going for, for example whenever the monolith is in show there is always some ungodly chanting that is both magnificent but also terrifying. When the apes are learning to use tools, there is a celebratory orchestra to represent a huge achievement, in this case Ape's learning."The music is associated in the film with the first entry of man's consciousness into the universe - -and with the eventual passage of that consciousness onto a new level, symbolized by the Star Child at the end of the film." (Edbert. R 1997) Then there is the scene where 'Dave' (Keir Dullea)  goes through a space portal, it is a mix of soft inspiring music and loud screeches meaning to represent the scale, awe and darkness to what Dave is going through.

Fig 4 Main Ship
Visually the scene to very hard to read/understand and is like as if you are on drugs which was probably what the scene was inspired by. It was the 1960s and the use of drugs and "Tripping" was quite common, "Lysergic acid diethylamide, better known as LSD helped make the sixties what it was.The people who were questioning the system needed to find a new light to look upon things. Their solution was to explore psychedelics. The most common was LSD, a chemical discovered in 1943 by Swiss chemist Albert Hofmann. LSD let people look at things with the different angle their psychidelic trance allowed them." (, 1996-2002). Drugs were very common at this time period, then if you took drugs and then watched te ending of the film it was classed as the "Ultimate Trip".

Fig 5 'The Monolith'
The monolith in the film plays as large role in the symbolism in the film. It is a large block of an unknown substance, unknown origin that appears out of no where, it is both mysterious and intimidating. Something that bounds evolution is fear, it is put in place so we don't hurt ourselves of get ourselves killed. If however that fear can be overcame it can result in great things, for example man is scared of going into space because of what might happen, but they make great technological advancements, when the monkey uses the bone as a weapon it is fearful that it might not do anything. The soundtrack also supports this, an ungodly chanting that has awe, scale and fear, showing that when you have the courage to muster, great things can be achieved. However it is very odd that every single time the Monolith appears, there is a huge evolutionary advancement.

Fig 6 'HAL'
HAL is a supercomputer that can think for itself, in other words he is an AI (Artificial Intelligence). He claims to work at near flawless standard with no failures, in the end he kills all of the crew except Dave. HAL corrupts and makes a decision that he thinks will make a good decision, preserving himself so that the mission can be completed. However HAL's corruption is very interesting, notice how he is shape like the monolith, tall, black, sleek. But even though he is so advanced he still fails and there is not really a direct answer why? The reason being is that this is the way of monolith giving us a visual example that technology is not a stage of evolution but a step. Technology can only take us so far, therefore meaning technological advancement is not the final stage of evolution.

Illustration Bilbography

Fig 1 '2001 A Space Odyssey' Poster

Fig 2 Fig 2 Monkey uses Tools

Fig 3 Space Station

Fig 4 Main Ship

Fig 5 The Monolith

Fig 6 HAL


Renata Adler. (1968). 2001 A Space Odyssey (1968) 
The Screen: '2001' Is Up, Up and Away:
Kubrick's Odyssey in Space Begins Run.
Last accessed 16/10/2015

Roger Ebert. (1997). 2001: A Space Odyssey. 
Last accessed 16/10/2015.

Unknown Author. (1996-2002). The role of drugs on the popular culture of the 1960s. 
Last accessed 16/10/2015

Flash tutorial: Transformation 16/10/2015

This is my first animation of me turn into cheese, into a wolf, into cheese and back into me. Not too bad for my first time, would have like it to be a bit more solid though. I did use some image reference to help me draw but I did all of the theoretical transformation logic on my own.

Maya Tutorial: Batch Rendering 16/10/2015

Retro Rocket Spin Gif
I did the batch rendering tutorial in Maya today. Batch rendering is quite a lot different from Maya 2014, there are some ups and down but mostly ups. I decided to put this into Photoshop and quickly create a starry background, give the GIF a little more "Pop".

Illustrator: General Practice 16/10/2015

Simple Pen Tool Controls Exercise
Simple Starbucks Trace Practice
Today I used illustrator, I have used Illustrator in the past and I have found that using the pen tool can very good but can take time to master. The major difference between Photoshop and Illustrator is that one focuses on the line art and can product some very high quality content, whereas Photoshop is more of an "All Round" tool for just about anything.
Image Trace and Untraced Gif

Image Untraced

Image Traced
Image Trace is a tool in Illustrator where it takes the colors of an image and it converts it to shape for you. It like an automatic pen tool only it can sometime mess up and is not as accurate.

Wednesday, 14 October 2015

'King Kong 1933' The Father of all Special Effects Films 15/10/2015

Fig 1 'King Kong 1933' Poster

This review will focus on how 'King Kong' was influenced by the films that came before it and how it has had an impact on films in later generations. It will also cover topics such as how 'King Kong' was designed, the detail that went into designing him and how other assets are displayed in the film, physically and symbolically.

 'King Kong' is a film that was released in 1933 and it was made by 'Merian C. Cooper' and 'Ernest B. Schoedsack'. The film was one of the first of its kind and is also known as "The father of "Jurassic Park," the "Alien" movies and countless other stories in which heros are terrified by skillful special effects." (Roger. Ebert 2002). It set the standard for future special effects films to come and when you look at some of the details really closely you can see that the team that designed 'King Kong' (Character) and the sets really pulled out all the stops in order to get the best quality product possible.

Fig 2 'King Kong' Log Scene
When the film was made 'King Kong' was described as "The Eighth Wonder of the World", a gigantic ape taller than homes and had enough strength to lift buildings, but the thing was 'King Kong' had never existed before. The artists needed to design 'King Kong' with little to no references, luckily for them their references would have been a lot closer than we think. We know as a species that we are very closely related to apes, so when doing the animation it was easy to see where the animators got their inspiration from. How 'King Kong' was animated though was a simple and genius concept, traditionally matte painting had only been used for backdrops so the team working on 'King Kong' did the animations with stop motion, then layer that over the original footage, giving the illusion that 'King Kong' was in the actual scene.

Fig 3 'King Kong' vs T-rex Concept Art

When actually designing the props/characters in 'King Kong' they had very little reference, for example the T-rex. No-one had ever seen a T-rex before, so the team had to come up with a design that you could straight away say "Oh look! A T-rex!". Using lizards as an reference they would be able to come up with some sort of design that looked like a T-rex and you could easily tell it was a reptile which was what the T-rex was. King Kong's design however was much different, they could have based King Kong off of humans but that would have taken away from the realism. Instead they decided to base the design off of a gorilla. The main reason being is that a Gorilla is big, black and brutal, attributes of something scary but it also had another not very well known design choice. During the time that this film was made Racism was quite a bit more controversial than it is today, some "coloured" people were seen as more of a threat than others. So having a Big black brute instead of a tall white giant would easily have been a lot more intimidating than most designs.

Fig 4 'King Kong' vs T-rex

'Ann Darrow' (Fay Wray) is also represented in a way which may be hard to spot but once you have seen it it is almost impossible to not see. Now as we know the film was made in the 1930s and another issue that was going around were the views on women, how they were treated and how they were viewed. In this case Ann is taken by King Kong as a sort of prize for his efforts and displays, now this could just be the generic theme carried over from 'Das Cabinet des Dr. Caligari' where Ceaser carries the women over rooftops to get away from danger, but there is on scene in the film that can heavily back up this theory. During the fight with the T-rex, 'King Kong' puts 'Ann Darrow' on a tree. This single shot almost portrays Ann as a trophy, a prize of some sort, for the T-rex it could be part of a meal and to King Kong it could be a companion or toy. Women in the 1930's were to some men objects and having this one show showing 'Ann Darrow' as some sort of prize heavily reinforces this theory, even when 'King Kong' fights the snake she is placed up high like a trophy again, as if she is something to be won but brute force and fighting which is how some women were obtained. A lot of women are attracted to stronger muscular men and having a man who can throw a punch well and win a fight is more likely to get a women rather than someone who is getting beat up all the time, in this case the T-rex being killed.

 Fig 5 'King Kong' 'Ann Darrow'

The team also must have put a lot of work when designing the animations behind 'King Kong', the reason is the way he acts can be related to apes and humans. In the scene where 'King Kong' kills the T-rex you can that using nothing but brute force he snaps its jaw then plays with it? There is a reason for this, we know we are related to apes and the best way that we both learn is through experimentation and playing. 'King Kong' moves the jaw around almost as if it were a three year old child playing with a toy, learning from playing and previous experience. "What may surprise you about the film is the richness of Kong's character, which is due to attention put into the special effects" (Almar Haflidason. 2001) Also the way he interacts with 'Anne Darrow' in some scenes is very interesting because he treats her almost as if she is a toy and how some men would have treated women in the 1930s. In a scene where 'Ann Darrow' and 'King Kong' are on a cliff 'King Kong' picks up 'Ann Darrow' and beings to tickle her. What happens next is very symbolic but was very controversial because of how it was shown, 'King Kong' rips some of 'Ann Darrow's'clothing making her more exposed each time to the point where she is almost naked. If that wasn't bad enough he then rubs her, sniffs his finger as if to pleasure himself. "Shortly before the Pteranodon tries to eat Anne, Kong sits down with her on the top of a mountain and takes a moment to look over his new toy in some depth. What made this scene unacceptable to the censors of later years is the fact that Kong tears of-- and sniffs-- most of Anne's clothing in the process of poking at her and fiddling with her to see how she works" (Scott Ashlin 2003-2015) Now whilst this scene was very "different" it did have some meaning behind it, 'King Kong' is this Big Black Brute and 'Ann Darrow' is this Beautiful Innocent woman, the two are almost like partners and will do thing to strengthen this bond, she gives the brute "pleasure and company" whilst 'King Kong' provides "protection". This fits in perfectly with the theory that was presents earlier, men would fight over the woman, but when someone else attempted to take 'Ann Darrow' away from 'King Kong' he lashed out violently, protecting his prize, his possession.

Fig 6 'King Kong' Chained Up

The last point to make is how King Kong is represented when he is brought to New York. He was a King his own world, free, powerful, was able to do whatever he wished. When is brought over to new York his is a prisoner, a slave for our amusement, our labour. What this scene shows is this big black brute being imprisoned for us to us, starting to get where this is going? Race enslavement was a big thing in the 1930s as was racism, what you then get is a perfect example of 'King Kong' being deceived by 'Ann Darrow' and then using him as a tool to do her bidding. In this one scene 'King Kong' is also shown what happen when he attempted to free himself from enslavement, he is met with a death penalty, being gunned down by teams of people. This would have been what happen when some races were enslaved in the 1930s, their masters bidding was not done so the slave must pay for it with his/her life.

Fig 7 'King Kong' Empire State Building Fight


Quote 1:

Almar Haflidason. (2001). King Kong. 


 Last accessed 15/10/2015.

Quote 2:

Roger Ebert. (2002). King Kong (1933). 


Last accessed 15/10/2015.

Quote 3

Scott Ashlin. (2003-2015). King Kong (1933).


Last accessed 15/10/2015.

Illustration Bilbography

Fig 2 'King Kong' Log Scene:

Fig 3 'King Kong' vs T-rex Concept Art:

Fig 4 'King Kong' vs T-rex:

Fig 5 'King Kong' 'Ann Darrow':

Fig 6 'King Kong' Chained Up:

Fig 7: 'King Kong' Empire State Building Fight:

Invisible Cities Colour & Texture Influence Map

Colour & Texture Influence Map
When coming up with what colours I should use I really want to go for a dawn or dusk look to my city. After feedback from my tutor I have come up with a couple good ideas that I might settle on. The first is the main towers I plan to paint, they are impossibly tall but have a function, because all of Clavino's stories are based on Venice and I wanted to have some water related attributes to my city as well. The towers function like huge explosive sprinklers, the tower will have a compartment where it stores water, it will then fire the water into the air like a sprinkler, creating plantation around the city.

It was also interesting to note that the city was always in a state of disrepair, so some part of the tower will be covered in a scaffolding/netting structure to show signs of constant damage and repair. Having someone live in the towers is also another interesting concept, my tutor mentioned about monkeys living in trees, which could be precisely how people live and get around. If you look at the image of the pipe house you might be able to get an idea of what I am talking about. Having small pipes that stick ever so slightly out of the main tower could not only show how the people live but where the caretakers of the tower live and what they do to maintain the tower.

The last topic I want to cover is the city minus the towers. I talk about the towers quite a bit so it time to focus a little of the actual city itself. The city is based around the towers but it has no walls, no defenses, no boundaries, making the city open for anyone to enter. I want the drop off for the city horizon to be like a forest, you can just enter but as you get further in it becomes more dense, you might get lost, however you always have those towers to guide you and be your beacon. The city is set in a rocky desert which is under the constant attacks of earthquakes so some of the terrain will definitely show some wear and tear and who knows, maybe a knock down building or two for good measure.

Tuesday, 13 October 2015

Maya: Texturing 12/10/2015

Texturing Gif


Wireframe Render
Untextured Render

Textured Render

Texturing in Maya was a welcome challenge but I will need more practice with it. I was taught a different way of doing this but now I realize that this way is easier. Hopefully next time will be better, perhaps some smaller objects I can model like daggers and crates could be a good exercise.

Monday, 12 October 2015

Digital Drawings: Point Perspectives 12/10/2015

Point Perspective Drawings

One Point Pespective

Two Point Perspective 

Three point Perspective

This exercise was very useful to me. I do struggle with perspective in drawings and these will really help me in the long run!