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3rd Year: Animation in Videogames

Ever since the idea of animation was introduced to video games, there have been a number of ways in which these practices have been used, developed and altered to express a creative outcome. In video game animation there are a couple of things to take into consideration, firstly is that an animation may have to look good from every angle due to your game. Certain traits of animation may need to be exaggerated depending on the art style or activity (Anticipation is used in boss fights traditionally.). How restricted are you with the animation process? If the game is built on a 2D plane, there may not be a requirement for grand, massive actions when all you need to do is move some arms a bit, or alter a face slightly to express an emotion.

I'm going to use old examples and compare them to new examples, show how these principles have been carried over and how they are relevant. Just click on the videos to get a rough idea of what I'm trying to talk about, so you don't have t…

3rd Year: Major Project, Animation Showreels Breakdown

So in order to first create an animation showreel, what needs to be understood is what is expected of an animation showreel?

Well breaking this down into simple terms are these key points:
The main focus is on the animators skillsObservation in animation techniquesIntriguing to watchGood post production. So let's start with the main focus, animation. Whether it be 3D or 2D the main content of an animation showreel is to showcase animation, henceforth the name, 'Animation Showreel'. In this example, it's important to watch not only the quality and detail of animation in this showreel but also its post-production.

Alaa Aldeen AfifahCharacter Animation Demo Reel
So the quality of animation is to a high standard, but more importantly is the clean post-production that can be seen, showing that the animator is not only a skilled animator but a skilled editor too. This showreel is mean to focus on character animation, so focus on the face, body language, composition, and tim…

3rd Year: Major Project, Turning Creative Gears

For my final major project, over the course of the next couple weeks, I'm going to be developing an animation showreel, showcasing my skills as an animator. This project will consist of a consistent posting pipeline, so my progress can be easily tracked and monitored. The whole point of this project is meant to show how to manage a project to a professional degree, whilst showing I know what I'm talking about (e.g. subjects relating to animation.), then proving I can animate to a high standard.

By creating three main scenes using existing rigs I've used before as well as new one, I'll be taking audio clips from multiple sources, and using my powers of interpretation, coming up with a scene to showcase my animation skills. So far I'll be using rigs such as Maya Max and Moom, but I could add more depending on how much work I can get done.

So the main goals for the project are: Produce an animation showreel to a professional standardShow my inner workings of my animati…

3rd Year: Animation Frame Rate Testing

Animation is deeper than I think a lot of people understand, we have the potential to tell stories with no words spoken, but movement and action taking center stage. Animation is a powerful story telling tool. But there are a lot of in's that need to be understood, including realism, rubber hosing and a couple technical know-hows.

So in this video I've exported the same animation at 12, 24, 30 and 60 Fps. Whenever an animation is being started, even if the animation is a high frame rate or a low frame, a decision needs to be made by either who you're animating for or what you want to animate it. Generally, the higher the frame rate will mean more work, it means more frames to render and animate.
So some standard frames rates that are expected of either an employer or industry, so in the video, I've exported the same animation about four times at different frames rates so I can break it down.
12 Fps can be found in a lot of older animations like betty boop, and sometim…

3rd Year: Minor Project, Color Maps

So one of the main things with these figurines is their simplicity. Not being made up of bubbly fun shapes, but rather just solid simple shapes, so the picture can portray its creature a bit easier.

So now I have established the characters in these birds, so now it will just be a case of transfering these images into something more artistic.

So these individual color sheets are actually quite useful, because now I can literally cherry-pick the colors and traits that I like and work them into a new design.

So now I've got a much better idea of how I should go about creating these characters, these color palettes will serve me well, in a sense that I now know what colors work with what.

3rd Year: Minor Project, Charlie Harper Research

So I'm doing some homework in regards to how Charlie Harpers work is made, so I'm looking at the work so I can break down his work and turn it into a workflow. So far, the shapes are very simplistic but very intentional and recognizable, so already there are some rule I can make around this.

So in the 2D Illustrations there is a large amount of simple colors and simple shapes used, detailing is done with small solid colors but there is never really any form of shading. Even parts of the world are colored in a way that the main picture becomes instantly more recognizable, so the point of focus on the image is much easier to spot.

But by a long way charlies most significant sculpture which I would aim to use as a primary reference would be this one.

This one stands out to me the most because of its sheer simplicity. Minus the feet this whole model has only four main shapes, its body, beak and tail. Its this kind of simplicity which is quite admirable, so that is what I'm go…

3rd Year: Minor Project, Post Crit Self-Review

So after my Crit I've revived feedback for what I now need to do for my project. So far what I've done is this.
I have done a lot of research into the birds I need to focus on, the original birds were a Red Capped Manakin Bird (Both Male and Female), Palm Cockatoo, Bird of Paradise, African Crowned Crane and a Frigate Bird.
I have re-worked the way I post so I have more consistency in the amount I post, so I don't just vanish for a month, the decide to upload everything on here at once. So having a steady stream of content to come out is quite key.

I've really upped my drawing game, as to be expected and can be seen, I have always really struggled with drawing and designing. But I've really done some homework and now I find drawing a lot easier.
What I haven't really done is focus in my core artstyle, so the main criticism is that my characters look very quirky and fun! But they lean more towards a Jim Henson Style.
This is problematic because, whilst these de…