Monday, 10 July 2017

2nd Year: Resit Submission Post

Pipeline 1

Head Modelling

Body Modelling

UVing

Skinning

Rigging

Facial Rigging Part 1

Facial Rigging Part 2

Facial Rigging Part 3

Texturing

Turnaround


Pipeline 2: Lighting & Rendering


Mental Ray Part 1: Samples & Quality Control

Summer Work: The Daily Update!



Summer Work: The Daily Update!

High Res Modelling Torso

High Res Model Full

Buttons and Belt

Normals Applied

Face Mila Material Progression


So apart from the rendering process, this part was very interesting. I've always been curious on how to create and apply normal maps, and I can definitely say that this is very helpful and will use it in the future.

Sunday, 9 July 2017

Summer Work: The Daily Update!

Nose Rig Added
Eyelids Added 
Brow Controls Added 
Final Scene Clean-Up
The Part was probably the most difficult as it uses an immense amount of blendshapes, and even though I had already named everything I still struggled to finish this sucker up. I do understand Blend Shapes a lot better, but I still need work. Apart from one bug in this rig, the whole thing seems to have come out okay.

Summer Work: The Daily Update!

Facial Rigging Start
Head Joints
Head Controls 
Mouth Ribbon 
Mouth Joints 
Mouth Controls
Facial Rigging (Like Rigging) isn't too hard to work out. I found binding the head and working the method for working to be very enjoyable and I really felt like I've learnt something from this. The only hard part was the mouth ribbon spine.

Saturday, 8 July 2017

Summer Work: The Daily Update!

Tongue, Gums and Teeth, Added 
Facial Blend Shapes



Blend Shapes Intergration

Eye Following Control


The Cheeks have been given the "Thinning Treatment" I did implement the blend shapes and set the drivers so when the jaw rotated, the model would change. The part was also not so difficult but still took a reasonable amount of time. I do struggle with blend shapes, but that probably due to me being a bit out of practice.

Friday, 7 July 2017

Summer Work: The Daily Update!

Base Shapes 
Leg IKs
Foot Controls
Kneecaps
Hip Movement
Spine Controls
Arm/Hand Controls
Hand Controls
Master Control and Colour Coding
Visibility Control
Reattached Head
So this was a pretty nice process, rigging. Overall there are a lot of things to be taken into consideration when doing this, how the model is made, how the model is skinned, etcetera. If you've done the work well before then this part is not very tough, but if done incorrectly this can butcher your whole model.