Wednesday, 21 June 2017

Summer Work: The Daily Update!

I just need to do one more cleanup and this thing is finished. So far liking how it's looking!

Summer Work: The Daily Update!

Just some more progress. Need to now animate the squirrel and fix some issues with the guy but I'm pretty happy with this so far.

Monday, 19 June 2017

Summer Work: The Daily Update!

So After a lot of consideration, I decided to go back and remodel my head for the JPJ tutorials. The main reason I did this was so I can get a better idea of the process of modeling, something which I personally felt lacking in. I can now say whilst I still have a lot to learn, redoing this has been a really nice challenge.

Head Model, First Version
Head Model, Second Version

As you can see, there is a huge difference in the qualities of the model, both at first glance and under the hood. In general, the geo has been massively improved, history issues have been fixed and the whole thing is just generally a lot nicer to look at.

So yes I did start this from scratch going back to the original tutorials and I now need to fix the body and hopefully, I shouldn't have too much work to do.

Overall I'm super happy looking back on this, it has been a nice little challenge in Maya, and I now feel much more confident in my modeling abilities. So hopefully lets keep up the consisentcy with these posts and see what happens!

Hardware Render

Friday, 16 June 2017

Summer Time: Daily Update!

Animation Progress

I need to do some smoothing out with the animation, as well as fix some camera issues, but apart from that, it should be pretty good.

Summer Time: The Daily Update!

So I need to create an animation based off the sound clip I have chosen, so here is what I have to work with.

So in this sound clip, there is a clear sense of High/Low status, the character in the high status has the attributes of being a condescending parent whilst the low status seems very sheepish and annoyed. The sound clip is from guardians of the galaxy, but that doesn't really matter because we're only focusing on the content of the sound clip.

So the reason I'm going to animate a man hold a squirrel upside down is for two reasons. The first was actually based off what the clip says, the first character says, "I picked this guy up a while back for petty theft!", but the way the audio is presented it sound like I picked this guy up a while back 'From' petty theft!" So I've come up with the idea that this squirrel is a recent purchase from the animal store "Petty Theft" Where criminal animals are rehabilitated and sold to the highest bidder.

Our little friend the squirrel doesn't appreciate his new 'Master' speaking down to him is generally displeased by who bought him. Meanwhile, our main character doesn't pay much attention to our squirrel and ends up being relaxed whilst at the same time, condescending.

Thursday, 15 June 2017

Summer Time: Daily Update!

Right, so I need to make this a habit. During this summer period, I've had a little time to reflect back on the previous project and see the main things I need to improve, so I've got a little list of things that I should go over.

One of my main weaknesses is my time management, so after a long time and a couple conversations, I've gotten a solid time plan in place for the next couple weeks and I have a generally good idea of the amount of time I am going to need in order to approach this project as best as I can.

Secondly is consistency and rate of which my work comes out. Now this one may sound a little odd, but at this current moment in time, I have had a bad habit of only posting once every couple days in worse circumstances even weeks?

This creates a number of issues, the main one being having a steady workflow becomes almost impossible to maintain because getting into the correct state of mind with these massive drop offs, rather than consistent updates. Another is understanding where I currently am in a project, not being able to keep track of what is going on is a huge problem, how can I work on a project when I don't even know what it is.

So as of today, I'm going to try my best to do a single post a day. Even if it's a small amount of work or just some text, I'm going to try to make this a habit.

Over the next 5/6 weeks, there are a couple jobs that need to be done, those jobs being, finished the Jet Pack Jones Modelling, Skinning, Rigging, Texturing and Turnaround Tutorials, so I can better prepare myself for what lies ahead. This needs to be done by the 16th of June.

The second one is preparing for my 8000-word dissertation essay draft. This one isn't an immediate issue but is still something that needs to be taken into account. I've already done a fair amount of reworking of my current structure, but I still need to look into certain sources in order to get the best result possible for my dissertation. This one is due in October, but the more I do now, the better grade and less stressed I will be when October arrives.

So the main two goals at the moment are the JPJ Tutorials and Re-Work my Essay Structure.

Now I just want to state this now as expectations following this post might be high, expect if I 'have to' I'm going to try and shrink my posts on blogger, so the size of this post is sort of a one-off, for now. I have got a good structure for getting content out on a daily basis, so hopefully, this little plan I have will go a bit smoother.

I'm treating this a little bit more seriously than I probably need to, and the reason for that I really refining what I know, whatI need to know, and what I don't need to know. One of the things I underestimated was the amount of Maya work that had to be done, so I'm going to really push for relearning Maya's ins and outs.

Fingers on keyboards and crossed I can push myself a little harder this tim4e around and let's see what happens!


I also plan to rework my blog at some point, as there a couple changes I want to make, which include redesigning my blog, layout issues and font spacing, style and color issues.

(Also it would be nice to have a better-looking blog, however at this moment in time this is low prioroty until other tasks have been complete.)