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Showing posts from September, 2015

Digital Drawings 28/09/2015

Doing the drawing has really given me a new perspective of colour, this was much more difficult than it had seemed, but I guess that means I should practise more! I tried to use the colour picker as little as possible and hopefully that shows.





These were my abstract concepts, My personal favourite is the white tower with the red background. It really give you a sense of scale and power. I like this style because it allows me to not only generate ideas quickly but these are quite fun to do!

Maya tutorial: Basics (Raygun) 28/09/2015

Doing this Raygun was a really interesting experiment! I have never tried out toon shader but always wanted to, This came out really nice in the end and I am happy with the results. It was surprisingly simple to do and the shader was not to difficult either, I always though doing toon outlines and shader would be really difficult, but it is just a case of switching you workspace to rendering, clicking toon and a bunch of options are there for my disposal.


Invisible Cities Thumbnails 1-50

Maya Tutorial: Basics 25/09/2015

I have used Maya before so I kind of already knew how most of this worked. However there were a couple little tips about Maya I now know that I previously didn't. Here are just a couple egg cups showing my practical work.

Invisible Cities Digital Thumbnails 1-18 (51-106)

A = Anastaisa      B = Argia C = Armilla      D = Baucis E = Despina      F = Diomira G = Ersilia      H = Esmeralda I = Fedora      J = Isaura K = Leonia      L = Moriana M = Octavia      N = Phyllis O =Sophronia      P = Tamara Q = Thekla      R = Zenobia S =Zirma







'Das Cabinet Des Dr. Caligari' How the Environment Affects the Audience. Review 22/09/2015

Das Cabinet Des Dr. Caligari Film Link
Robert Weine's 'Das Cabinet Des Dr. Caligari' is a film that uses madness and insanity as an illusion to cover up the truth of what is really going on. This review will focus on how the environment of the film related and contributed to what was happening in the film. The film was made on February 26th 1920, at which point in time visual effects in films and videogames was not very advanced because of the limitations with technology. Due to this film being one of the first of its kind it has had a massive influence on later generations of films and videogames. Even now the film still has the same impressions on its audience over 80 years later - take this quote from a review for example; "Its an intellectual terror in the grand old style, giving you the same thrill you get from reading Frankenstein or Dr Jeykl and Mr Hyde" (Eaton. 2002). This film is said to be the inspiration for a number of horror films, even now, the film…

Influence Map 22/09/2015

These are some of the images that have inspired me for my concepts. I might go for the city of Armilla just because of the scale of it. It sound like a really interesting design for what I have read, "A forest of pipes that end in taps, showers, spouts, overflows." It is also a fact that all of these cities are inspired by Venice, so I am going to try and show my inspiration from Venice in my drawings.

Maya 21/09/2015

Digital Drawings 21/09/2015

Concept artists to use in research and creative development.

This research is for myself and other students in the first year doing the "Invisible Cities" project. Here are some artists that are really good for using reference in your written research and generating your thumbnail ideas.
Concept Architecture Artists: Giovanni Piranesi VIIMary BlairEtienne Louis BoulleeLebbus Woods Hermann FinsterlinZaha Hadid

Erich KellehutGraham RawleRalph McQuarrie
I would also recommend using film and game concept art to influence your thumbnails. Here are a few good examples: Halo (Game)

Star Wars (Movie)
Mirrors Edge (Game)
Destiny (Game)
Brave (Movie)
Frozen (Movie)
Skyrim (Game)

Summer Project