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Ribbon Spine Created |
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Rig Fully Created |
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Knee Skinning Refinement |
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Head Connections Reworked |
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Fingers Skinning Refinement |
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Arm/Shoulder/Elbow Joints Refined |
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Neck Skinning Smoothed |
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Ribbon Spine at Work |
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Initial Leg Skinning Refinement |
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Legs Fully Skinned and Smoothed |
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Pose Space Deformers, Arms |
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Pose Space Deformers, Wrist |
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Pose Space Deformers, Pelvis |
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Pose Space Deformers, Boots |
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Model Fully Skinned |
Skinning in a weird way is a lot like modeling, You have to constantly refine, refine, refine, until you either get something that works or something your happy with. Like UVing however, this process can be a little hard to figure out but gets easier the longer you do it.
It is important to save a lot of your work though, as well as name and organize everything, having the joints named in the skinning menus is super handy rather than having to constantly look at your model, your rig, the menu, and rinse and repeat. Doing this just creates so much less work for yourself, and helps you even further down the development line.
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