|Setting Up The Base Shapes|
In order to accomplish this, the code for the shin rotation falloff would need to be altered.
L_Shin_Jnt.rotateX = L_Leg_GRP.rotateY*0.5;
L_Shin_Jnt.rotateX = - L_Leg_GRP.rotateY*0.5;
Now because there is now a (-) in front of the second section of code, Maya will then tell the leg to move to opposite way whenever the value is increased by the control. This makes it easier for an animator to see what is going on and make animating easier.
|Both Feet Rigged|
This could be useful for a number of reasons, the main one being creating an animation that loops, for example, frames 1 & 60 could be the same, however, frame 30 could be the middle of an animation. It would be like scrubbing through an animation but the animation would already be done for you.
|Chest Control Created|
|Finger Controls Created|
|Shoulder and Clavicle Controls Created|
|Move Control Created|
|Limiting Information, Clavicle|
|Further Limiting Information Values, Chest Rotation|
Also to note is if someone needed to alter the values of these, chances are they would already know how to alter the rig's settings, so removing limitation or changing them would really be a huge issue.
|Body Rigging Complete|
It's nice to see JPJ coming along, and despite there is a lot of work still left to do, I've set myself a reasonable goal and the future is looking bright.
So in the words of Lord Phil
"Onwards and Upwards!" (P Gomm. 2016)