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Maya Tutorial: Samples and Quality Control 27/04/2017

Maya Software
 Right, so to start with, most of the rendering setting in Maya revolve around something called 'Sampling'

Lower Sampling Equation

Higher Samling Example
Sampling basically works like an equation, trying to work out what works best depending on the render, altering settings in the sampling is like altering the equation, it will give you roughly the same result, but it will change the way the program works out the final image.

No Shadows

Depth Map Shadows

Low Light Sampling

Lower Samples

Ambient Occlusion (Low Samples)

Ambient Occlusion (Higher Samples)
 So I've cover ambient occlusion before so I already had a good idea of the kinks with rendering with this option. What I didn't ake into account is the batch rendering times, so learning the workflow to get the best render out in the shortest time possible was very handy.

Ray Trace Shadows

Lighting Refinement

Preview Render (Lower Samples)

Final Render (Custom Sampling)
Finally, the render settings. Now once again I already knew about this, but I only knew the higher the number the better quality of the render, however your render time skyrockets. So whether you would want a high quality render or a batch render, you would alter the settings accordingly.