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Maya/Mudbox Tutorial: Class Practices and Development 15/02/2017





Okay, so after some practice in Mudbox I've discovered two things.

One, Mudbox and Hard surface modeling are very difficult to make compatible, It can be done, but its very complex.




The second thing is this thing called PTEX, long story short, this is basically a way of texturing a model without UV's. This stuff is basically wizard magic and I'm still working out all the kinks so bear with the blog while I try and work how to get this thing working.

For now, I'm going to continue with doing designs which I can transfer from Maya to Mudbox, so I can better my skills and hopefully I can make something aesthetically pleasing.

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